st/nine: Allocate surface resources in surface ctor
[mesa.git] / src / compiler / shader_enums.c
index 00261d1988c5bea23cc732e0371a7f660496972b..3c5a2686874bbe6a307fec893a59b2288e4731f3 100644 (file)
@@ -151,6 +151,8 @@ gl_varying_slot_name(gl_varying_slot slot)
       ENUM(VARYING_SLOT_CLIP_VERTEX),
       ENUM(VARYING_SLOT_CLIP_DIST0),
       ENUM(VARYING_SLOT_CLIP_DIST1),
+      ENUM(VARYING_SLOT_CULL_DIST0),
+      ENUM(VARYING_SLOT_CULL_DIST1),
       ENUM(VARYING_SLOT_PRIMITIVE_ID),
       ENUM(VARYING_SLOT_LAYER),
       ENUM(VARYING_SLOT_VIEWPORT),
@@ -158,6 +160,8 @@ gl_varying_slot_name(gl_varying_slot slot)
       ENUM(VARYING_SLOT_PNTC),
       ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
       ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
+      ENUM(VARYING_SLOT_BOUNDING_BOX0),
+      ENUM(VARYING_SLOT_BOUNDING_BOX1),
       ENUM(VARYING_SLOT_VAR0),
       ENUM(VARYING_SLOT_VAR1),
       ENUM(VARYING_SLOT_VAR2),