glsl: Factor out the sampler dim coordinate components switch statement.
[mesa.git] / src / compiler / shader_enums.c
index 90b9881ff78a252588073cf0aea8a106f7dfdf73..977be6b89e01a842548a57f0fbdb3aaf2cde0eb3 100644 (file)
@@ -250,10 +250,14 @@ gl_system_value_name(gl_system_value sysval)
      ENUM(SYSTEM_VALUE_DEVICE_INDEX),
      ENUM(SYSTEM_VALUE_VIEW_INDEX),
      ENUM(SYSTEM_VALUE_VERTEX_CNT),
-     ENUM(SYSTEM_VALUE_BARYCENTRIC_PIXEL),
-     ENUM(SYSTEM_VALUE_BARYCENTRIC_SAMPLE),
-     ENUM(SYSTEM_VALUE_BARYCENTRIC_CENTROID),
-     ENUM(SYSTEM_VALUE_BARYCENTRIC_SIZE),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL),
      ENUM(SYSTEM_VALUE_GS_HEADER_IR3),
      ENUM(SYSTEM_VALUE_TCS_HEADER_IR3),
    };