ENUM(VARYING_SLOT_CLIP_VERTEX),
ENUM(VARYING_SLOT_CLIP_DIST0),
ENUM(VARYING_SLOT_CLIP_DIST1),
+ ENUM(VARYING_SLOT_CULL_DIST0),
+ ENUM(VARYING_SLOT_CULL_DIST1),
ENUM(VARYING_SLOT_PRIMITIVE_ID),
ENUM(VARYING_SLOT_LAYER),
ENUM(VARYING_SLOT_VIEWPORT),
ENUM(VARYING_SLOT_PNTC),
ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
+ ENUM(VARYING_SLOT_BOUNDING_BOX0),
+ ENUM(VARYING_SLOT_BOUNDING_BOX1),
ENUM(VARYING_SLOT_VAR0),
ENUM(VARYING_SLOT_VAR1),
ENUM(VARYING_SLOT_VAR2),
ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
ENUM(SYSTEM_VALUE_BASE_VERTEX),
+ ENUM(SYSTEM_VALUE_BASE_INSTANCE),
+ ENUM(SYSTEM_VALUE_DRAW_ID),
ENUM(SYSTEM_VALUE_INVOCATION_ID),
ENUM(SYSTEM_VALUE_FRONT_FACE),
ENUM(SYSTEM_VALUE_SAMPLE_ID),
}
const char *
-glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
+glsl_interp_mode_name(enum glsl_interp_mode qual)
{
static const char *names[] = {
- ENUM(INTERP_QUALIFIER_NONE),
- ENUM(INTERP_QUALIFIER_SMOOTH),
- ENUM(INTERP_QUALIFIER_FLAT),
- ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
+ ENUM(INTERP_MODE_NONE),
+ ENUM(INTERP_MODE_SMOOTH),
+ ENUM(INTERP_MODE_FLAT),
+ ENUM(INTERP_MODE_NOPERSPECTIVE),
};
- STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT);
+ STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT);
return NAME(qual);
}