*/
typedef enum
{
+ MESA_SHADER_NONE = -1,
MESA_SHADER_VERTEX = 0,
MESA_SHADER_TESS_CTRL = 1,
MESA_SHADER_TESS_EVAL = 2,
MESA_SHADER_COMPUTE = 5,
} gl_shader_stage;
+/**
+ * Number of STATE_* values we need to address any GL state.
+ * Used to dimension arrays.
+ */
+#define STATE_LENGTH 5
+
+typedef short gl_state_index16; /* see enum gl_state_index */
+
const char *gl_shader_stage_name(gl_shader_stage stage);
/**
*/
typedef enum
{
- VERT_ATTRIB_POS = 0,
- VERT_ATTRIB_WEIGHT = 1,
- VERT_ATTRIB_NORMAL = 2,
- VERT_ATTRIB_COLOR0 = 3,
- VERT_ATTRIB_COLOR1 = 4,
- VERT_ATTRIB_FOG = 5,
- VERT_ATTRIB_COLOR_INDEX = 6,
- VERT_ATTRIB_EDGEFLAG = 7,
- VERT_ATTRIB_TEX0 = 8,
- VERT_ATTRIB_TEX1 = 9,
- VERT_ATTRIB_TEX2 = 10,
- VERT_ATTRIB_TEX3 = 11,
- VERT_ATTRIB_TEX4 = 12,
- VERT_ATTRIB_TEX5 = 13,
- VERT_ATTRIB_TEX6 = 14,
- VERT_ATTRIB_TEX7 = 15,
- VERT_ATTRIB_POINT_SIZE = 16,
- VERT_ATTRIB_GENERIC0 = 17,
- VERT_ATTRIB_GENERIC1 = 18,
- VERT_ATTRIB_GENERIC2 = 19,
- VERT_ATTRIB_GENERIC3 = 20,
- VERT_ATTRIB_GENERIC4 = 21,
- VERT_ATTRIB_GENERIC5 = 22,
- VERT_ATTRIB_GENERIC6 = 23,
- VERT_ATTRIB_GENERIC7 = 24,
- VERT_ATTRIB_GENERIC8 = 25,
- VERT_ATTRIB_GENERIC9 = 26,
- VERT_ATTRIB_GENERIC10 = 27,
- VERT_ATTRIB_GENERIC11 = 28,
- VERT_ATTRIB_GENERIC12 = 29,
- VERT_ATTRIB_GENERIC13 = 30,
- VERT_ATTRIB_GENERIC14 = 31,
- VERT_ATTRIB_GENERIC15 = 32,
- VERT_ATTRIB_MAX = 33
+ VERT_ATTRIB_POS,
+ VERT_ATTRIB_NORMAL,
+ VERT_ATTRIB_COLOR0,
+ VERT_ATTRIB_COLOR1,
+ VERT_ATTRIB_FOG,
+ VERT_ATTRIB_COLOR_INDEX,
+ VERT_ATTRIB_EDGEFLAG,
+ VERT_ATTRIB_TEX0,
+ VERT_ATTRIB_TEX1,
+ VERT_ATTRIB_TEX2,
+ VERT_ATTRIB_TEX3,
+ VERT_ATTRIB_TEX4,
+ VERT_ATTRIB_TEX5,
+ VERT_ATTRIB_TEX6,
+ VERT_ATTRIB_TEX7,
+ VERT_ATTRIB_POINT_SIZE,
+ VERT_ATTRIB_GENERIC0,
+ VERT_ATTRIB_GENERIC1,
+ VERT_ATTRIB_GENERIC2,
+ VERT_ATTRIB_GENERIC3,
+ VERT_ATTRIB_GENERIC4,
+ VERT_ATTRIB_GENERIC5,
+ VERT_ATTRIB_GENERIC6,
+ VERT_ATTRIB_GENERIC7,
+ VERT_ATTRIB_GENERIC8,
+ VERT_ATTRIB_GENERIC9,
+ VERT_ATTRIB_GENERIC10,
+ VERT_ATTRIB_GENERIC11,
+ VERT_ATTRIB_GENERIC12,
+ VERT_ATTRIB_GENERIC13,
+ VERT_ATTRIB_GENERIC14,
+ VERT_ATTRIB_GENERIC15,
+ VERT_ATTRIB_MAX
} gl_vert_attrib;
const char *gl_vert_attrib_name(gl_vert_attrib attrib);
* VERT_ATTRIB_GENERIC
* include the OpenGL 2.0+ GLSL generic shader attributes.
* These alias the generic GL_ARB_vertex_shader attributes.
+ * VERT_ATTRIB_MAT
+ * include the generic shader attributes used to alias
+ * varying material values for the TNL shader programs.
+ * They are located at the end of the generic attribute
+ * block not to overlap with the generic 0 attribute.
*/
#define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i))
#define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0
#define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i))
#define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS
+#define VERT_ATTRIB_MAT0 \
+ (VERT_ATTRIB_GENERIC_MAX - VERT_ATTRIB_MAT_MAX)
+#define VERT_ATTRIB_MAT(i) \
+ VERT_ATTRIB_GENERIC((i) + VERT_ATTRIB_MAT0)
+#define VERT_ATTRIB_MAT_MAX MAT_ATTRIB_MAX
+
/**
* Bitflags for vertex attributes.
* These are used in bitfields in many places.
*/
/*@{*/
-#define VERT_BIT_POS BITFIELD64_BIT(VERT_ATTRIB_POS)
-#define VERT_BIT_WEIGHT BITFIELD64_BIT(VERT_ATTRIB_WEIGHT)
-#define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL)
-#define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0)
-#define VERT_BIT_COLOR1 BITFIELD64_BIT(VERT_ATTRIB_COLOR1)
-#define VERT_BIT_FOG BITFIELD64_BIT(VERT_ATTRIB_FOG)
-#define VERT_BIT_COLOR_INDEX BITFIELD64_BIT(VERT_ATTRIB_COLOR_INDEX)
-#define VERT_BIT_EDGEFLAG BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG)
-#define VERT_BIT_TEX0 BITFIELD64_BIT(VERT_ATTRIB_TEX0)
-#define VERT_BIT_TEX1 BITFIELD64_BIT(VERT_ATTRIB_TEX1)
-#define VERT_BIT_TEX2 BITFIELD64_BIT(VERT_ATTRIB_TEX2)
-#define VERT_BIT_TEX3 BITFIELD64_BIT(VERT_ATTRIB_TEX3)
-#define VERT_BIT_TEX4 BITFIELD64_BIT(VERT_ATTRIB_TEX4)
-#define VERT_BIT_TEX5 BITFIELD64_BIT(VERT_ATTRIB_TEX5)
-#define VERT_BIT_TEX6 BITFIELD64_BIT(VERT_ATTRIB_TEX6)
-#define VERT_BIT_TEX7 BITFIELD64_BIT(VERT_ATTRIB_TEX7)
-#define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE)
-#define VERT_BIT_GENERIC0 BITFIELD64_BIT(VERT_ATTRIB_GENERIC0)
-
-#define VERT_BIT(i) BITFIELD64_BIT(i)
-#define VERT_BIT_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_MAX)
+#define VERT_BIT_POS BITFIELD_BIT(VERT_ATTRIB_POS)
+#define VERT_BIT_NORMAL BITFIELD_BIT(VERT_ATTRIB_NORMAL)
+#define VERT_BIT_COLOR0 BITFIELD_BIT(VERT_ATTRIB_COLOR0)
+#define VERT_BIT_COLOR1 BITFIELD_BIT(VERT_ATTRIB_COLOR1)
+#define VERT_BIT_FOG BITFIELD_BIT(VERT_ATTRIB_FOG)
+#define VERT_BIT_COLOR_INDEX BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX)
+#define VERT_BIT_EDGEFLAG BITFIELD_BIT(VERT_ATTRIB_EDGEFLAG)
+#define VERT_BIT_TEX0 BITFIELD_BIT(VERT_ATTRIB_TEX0)
+#define VERT_BIT_TEX1 BITFIELD_BIT(VERT_ATTRIB_TEX1)
+#define VERT_BIT_TEX2 BITFIELD_BIT(VERT_ATTRIB_TEX2)
+#define VERT_BIT_TEX3 BITFIELD_BIT(VERT_ATTRIB_TEX3)
+#define VERT_BIT_TEX4 BITFIELD_BIT(VERT_ATTRIB_TEX4)
+#define VERT_BIT_TEX5 BITFIELD_BIT(VERT_ATTRIB_TEX5)
+#define VERT_BIT_TEX6 BITFIELD_BIT(VERT_ATTRIB_TEX6)
+#define VERT_BIT_TEX7 BITFIELD_BIT(VERT_ATTRIB_TEX7)
+#define VERT_BIT_POINT_SIZE BITFIELD_BIT(VERT_ATTRIB_POINT_SIZE)
+#define VERT_BIT_GENERIC0 BITFIELD_BIT(VERT_ATTRIB_GENERIC0)
+
+#define VERT_BIT(i) BITFIELD_BIT(i)
+#define VERT_BIT_ALL BITFIELD_RANGE(0, VERT_ATTRIB_MAX)
#define VERT_BIT_FF(i) VERT_BIT(i)
-#define VERT_BIT_FF_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_FF_MAX)
+#define VERT_BIT_FF_ALL BITFIELD_RANGE(0, VERT_ATTRIB_FF_MAX)
#define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
#define VERT_BIT_TEX_ALL \
- BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
+ BITFIELD_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
#define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i))
#define VERT_BIT_GENERIC_ALL \
- BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
+ BITFIELD_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
+
+#define VERT_BIT_MAT(i) VERT_BIT(VERT_ATTRIB_MAT(i))
+#define VERT_BIT_MAT_ALL \
+ BITFIELD_RANGE(VERT_ATTRIB_MAT(0), VERT_ATTRIB_MAT_MAX)
/*@}*/
+#define MAX_VARYING 32 /**< number of float[4] vectors */
/**
* Indexes for vertex shader outputs, geometry shader inputs/outputs, and
VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
VARYING_SLOT_CLIP_DIST0,
VARYING_SLOT_CLIP_DIST1,
+ VARYING_SLOT_CULL_DIST0,
+ VARYING_SLOT_CULL_DIST1,
VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
VARYING_SLOT_LAYER, /* Appears as VS or GS output */
VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
VARYING_SLOT_PNTC, /* FS only */
VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */
VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */
+ VARYING_SLOT_BOUNDING_BOX0, /* Only appears as TCS output. */
+ VARYING_SLOT_BOUNDING_BOX1, /* Only appears as TCS output. */
+ VARYING_SLOT_VIEW_INDEX,
VARYING_SLOT_VAR0, /* First generic varying slot */
/* the remaining are simply for the benefit of gl_varying_slot_name()
* and not to be construed as an upper bound:
#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING)
#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX)
#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
+#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0)
const char *gl_varying_slot_name(gl_varying_slot slot);
#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
+#define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0)
+#define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1)
#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER)
#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER)
+#define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0)
+#define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1)
#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
/*@}*/
*/
typedef enum
{
+ /**
+ * \name System values applicable to all shaders
+ */
+ /*@{*/
+
+ /**
+ * Builtin variables added by GL_ARB_shader_ballot.
+ */
+ /*@{*/
+
+ /**
+ * From the GL_ARB_shader-ballot spec:
+ *
+ * "A sub-group is a collection of invocations which execute in lockstep.
+ * The variable <gl_SubGroupSizeARB> is the maximum number of
+ * invocations in a sub-group. The maximum <gl_SubGroupSizeARB>
+ * supported in this extension is 64."
+ *
+ * The spec defines this as a uniform. However, it's highly unlikely that
+ * implementations actually treat it as a uniform (which is loaded from a
+ * constant buffer). Most likely, this is an implementation-wide constant,
+ * or perhaps something that depends on the shader stage.
+ */
+ SYSTEM_VALUE_SUBGROUP_SIZE,
+
+ /**
+ * From the GL_ARB_shader_ballot spec:
+ *
+ * "The variable <gl_SubGroupInvocationARB> holds the index of the
+ * invocation within sub-group. This variable is in the range 0 to
+ * <gl_SubGroupSizeARB>-1, where <gl_SubGroupSizeARB> is the total
+ * number of invocations in a sub-group."
+ */
+ SYSTEM_VALUE_SUBGROUP_INVOCATION,
+
+ /**
+ * From the GL_ARB_shader_ballot spec:
+ *
+ * "The <gl_SubGroup??MaskARB> variables provide a bitmask for all
+ * invocations, with one bit per invocation starting with the least
+ * significant bit, according to the following table,
+ *
+ * variable equation for bit values
+ * -------------------- ------------------------------------
+ * gl_SubGroupEqMaskARB bit index == gl_SubGroupInvocationARB
+ * gl_SubGroupGeMaskARB bit index >= gl_SubGroupInvocationARB
+ * gl_SubGroupGtMaskARB bit index > gl_SubGroupInvocationARB
+ * gl_SubGroupLeMaskARB bit index <= gl_SubGroupInvocationARB
+ * gl_SubGroupLtMaskARB bit index < gl_SubGroupInvocationARB
+ */
+ SYSTEM_VALUE_SUBGROUP_EQ_MASK,
+ SYSTEM_VALUE_SUBGROUP_GE_MASK,
+ SYSTEM_VALUE_SUBGROUP_GT_MASK,
+ SYSTEM_VALUE_SUBGROUP_LE_MASK,
+ SYSTEM_VALUE_SUBGROUP_LT_MASK,
+ /*@}*/
+
+ /*@}*/
+
/**
* \name Vertex shader system values
*/
SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
SYSTEM_VALUE_WORK_GROUP_ID,
SYSTEM_VALUE_NUM_WORK_GROUPS,
+ SYSTEM_VALUE_LOCAL_GROUP_SIZE,
/*@}*/
+ /** Required for VK_KHX_multiview */
+ SYSTEM_VALUE_VIEW_INDEX,
+
/**
* Driver internal vertex-count, used (for example) for drivers to
* calculate stride for stream-out outputs. Not externally visible.
* The possible interpolation qualifiers that can be applied to a fragment
* shader input in GLSL.
*
- * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
- * gl_fragment_program data structure to 0 causes the default behavior.
+ * Note: INTERP_MODE_NONE must be 0 so that memsetting the
+ * ir_variable data structure to 0 causes the default behavior.
*/
-enum glsl_interp_qualifier
+enum glsl_interp_mode
{
- INTERP_QUALIFIER_NONE = 0,
- INTERP_QUALIFIER_SMOOTH,
- INTERP_QUALIFIER_FLAT,
- INTERP_QUALIFIER_NOPERSPECTIVE,
- INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */
+ INTERP_MODE_NONE = 0,
+ INTERP_MODE_SMOOTH,
+ INTERP_MODE_FLAT,
+ INTERP_MODE_NOPERSPECTIVE,
+ INTERP_MODE_COUNT /**< Number of interpolation qualifiers */
+};
+
+enum glsl_interface_packing {
+ GLSL_INTERFACE_PACKING_STD140,
+ GLSL_INTERFACE_PACKING_SHARED,
+ GLSL_INTERFACE_PACKING_PACKED,
+ GLSL_INTERFACE_PACKING_STD430
};
-const char *glsl_interp_qualifier_name(enum glsl_interp_qualifier qual);
+const char *glsl_interp_mode_name(enum glsl_interp_mode qual);
/**
* Fragment program results
ACCESS_VOLATILE = 4,
};
+/**
+ * \brief Blend support qualifiers
+ */
+enum gl_advanced_blend_mode
+{
+ BLEND_NONE = 0x0000,
+
+ BLEND_MULTIPLY = 0x0001,
+ BLEND_SCREEN = 0x0002,
+ BLEND_OVERLAY = 0x0004,
+ BLEND_DARKEN = 0x0008,
+ BLEND_LIGHTEN = 0x0010,
+ BLEND_COLORDODGE = 0x0020,
+ BLEND_COLORBURN = 0x0040,
+ BLEND_HARDLIGHT = 0x0080,
+ BLEND_SOFTLIGHT = 0x0100,
+ BLEND_DIFFERENCE = 0x0200,
+ BLEND_EXCLUSION = 0x0400,
+ BLEND_HSL_HUE = 0x0800,
+ BLEND_HSL_SATURATION = 0x1000,
+ BLEND_HSL_COLOR = 0x2000,
+ BLEND_HSL_LUMINOSITY = 0x4000,
+
+ BLEND_ALL = 0x7fff,
+};
+
+enum gl_tess_spacing
+{
+ TESS_SPACING_UNSPECIFIED,
+ TESS_SPACING_EQUAL,
+ TESS_SPACING_FRACTIONAL_ODD,
+ TESS_SPACING_FRACTIONAL_EVEN,
+};
+
+/**
+ * A compare function enum for use in compiler lowering passes. This is in
+ * the same order as GL's compare functions (shifted down by GL_NEVER), and is
+ * exactly the same as gallium's PIPE_FUNC_*.
+ */
+enum compare_func
+{
+ COMPARE_FUNC_NEVER,
+ COMPARE_FUNC_LESS,
+ COMPARE_FUNC_EQUAL,
+ COMPARE_FUNC_LEQUAL,
+ COMPARE_FUNC_GREATER,
+ COMPARE_FUNC_NOTEQUAL,
+ COMPARE_FUNC_GEQUAL,
+ COMPARE_FUNC_ALWAYS,
+};
+
#ifdef __cplusplus
} /* extern "C" */
#endif