MESA_SHADER_COMPUTE = 5,
} gl_shader_stage;
+/**
+ * Number of STATE_* values we need to address any GL state.
+ * Used to dimension arrays.
+ */
+#define STATE_LENGTH 5
+
+typedef short gl_state_index16; /* see enum gl_state_index */
+
const char *gl_shader_stage_name(gl_shader_stage stage);
/**
* VERT_ATTRIB_MAT
* include the generic shader attributes used to alias
* varying material values for the TNL shader programs.
+ * They are located at the end of the generic attribute
+ * block not to overlap with the generic 0 attribute.
*/
#define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i))
#define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0
#define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i))
#define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS
-#define VERT_ATTRIB_MAT(i) VERT_ATTRIB_GENERIC(i)
+#define VERT_ATTRIB_MAT0 \
+ (VERT_ATTRIB_GENERIC_MAX - VERT_ATTRIB_MAT_MAX)
+#define VERT_ATTRIB_MAT(i) \
+ VERT_ATTRIB_GENERIC((i) + VERT_ATTRIB_MAT0)
#define VERT_ATTRIB_MAT_MAX MAT_ATTRIB_MAX
/**