VARYING_SLOT_BOUNDING_BOX0, /* Only appears as TCS output. */
VARYING_SLOT_BOUNDING_BOX1, /* Only appears as TCS output. */
VARYING_SLOT_VIEW_INDEX,
+ VARYING_SLOT_VIEWPORT_MASK, /* Does not appear in FS */
VARYING_SLOT_VAR0, /* First generic varying slot */
/* the remaining are simply for the benefit of gl_varying_slot_name()
* and not to be construed as an upper bound:
#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
+#define VARYING_BITS_COLOR (VARYING_BIT_COL0 | \
+ VARYING_BIT_COL1 | \
+ VARYING_BIT_BFC0 | \
+ VARYING_BIT_BFC1)
#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER)
#define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0)
#define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1)
+#define VARYING_BIT_VIEWPORT_MASK BITFIELD64_BIT(VARYING_SLOT_VIEWPORT_MASK)
#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
/*@}*/
SYSTEM_VALUE_VERTEX_CNT,
/**
- * Driver internal varying-coords, used for varying-fetch instructions.
- * Not externally visible.
+ * Required for AMD_shader_explicit_vertex_parameter and also used for
+ * varying-fetch instructions.
*
* The _SIZE value is "primitive size", used to scale i/j in primitive
* space to pixel space.
*/
- SYSTEM_VALUE_BARYCENTRIC_PIXEL,
- SYSTEM_VALUE_BARYCENTRIC_SAMPLE,
- SYSTEM_VALUE_BARYCENTRIC_CENTROID,
- SYSTEM_VALUE_BARYCENTRIC_SIZE,
+ SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL,
+ SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE,
+ SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID,
+ SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE,
+ SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL,
+ SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID,
+ SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE,
+ SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL,
/**
* IR3 specific geometry shader and tesselation control shader system
INTERP_MODE_SMOOTH,
INTERP_MODE_FLAT,
INTERP_MODE_NOPERSPECTIVE,
+ INTERP_MODE_EXPLICIT,
INTERP_MODE_COUNT /**< Number of interpolation qualifiers */
};