etnaviv: replace all dup() with os_dupfd_cloexec()
[mesa.git] / src / compiler / shader_enums.h
index 20e62da5b11d220aee369a1ddc32c44a2657b1be..b33a91727a157ea599686fb5e6efa084ddbd08bc 100644 (file)
@@ -28,6 +28,9 @@
 
 #include <stdbool.h>
 
+/* Project-wide (GL and Vulkan) maximum. */
+#define MAX_DRAW_BUFFERS 8
+
 #ifdef __cplusplus
 extern "C" {
 #endif
@@ -258,6 +261,7 @@ typedef enum
    VARYING_SLOT_BOUNDING_BOX0, /* Only appears as TCS output. */
    VARYING_SLOT_BOUNDING_BOX1, /* Only appears as TCS output. */
    VARYING_SLOT_VIEW_INDEX,
+   VARYING_SLOT_VIEWPORT_MASK, /* Does not appear in FS */
    VARYING_SLOT_VAR0, /* First generic varying slot */
    /* the remaining are simply for the benefit of gl_varying_slot_name()
     * and not to be construed as an upper bound:
@@ -325,6 +329,10 @@ const char *gl_varying_slot_name(gl_varying_slot slot);
 #define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
 #define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
 #define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
+#define VARYING_BITS_COLOR (VARYING_BIT_COL0 | \
+                            VARYING_BIT_COL1 |        \
+                            VARYING_BIT_BFC0 |        \
+                            VARYING_BIT_BFC1)
 #define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
 #define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
 #define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
@@ -340,6 +348,7 @@ const char *gl_varying_slot_name(gl_varying_slot slot);
 #define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER)
 #define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0)
 #define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1)
+#define VARYING_BIT_VIEWPORT_MASK BITFIELD64_BIT(VARYING_SLOT_VIEWPORT_MASK)
 #define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
 /*@}*/
 
@@ -594,6 +603,8 @@ typedef enum
    SYSTEM_VALUE_PRIMITIVE_ID,
    SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */
    SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
+   SYSTEM_VALUE_TESS_LEVEL_OUTER_DEFAULT, /**< TCS input for passthru TCS */
+   SYSTEM_VALUE_TESS_LEVEL_INNER_DEFAULT, /**< TCS input for passthru TCS */
    /*@}*/
 
    /**
@@ -625,16 +636,28 @@ typedef enum
    SYSTEM_VALUE_VERTEX_CNT,
 
    /**
-    * Driver internal varying-coords, used for varying-fetch instructions.
-    * Not externally visible.
+    * Required for AMD_shader_explicit_vertex_parameter and also used for
+    * varying-fetch instructions.
     *
     * The _SIZE value is "primitive size", used to scale i/j in primitive
     * space to pixel space.
     */
-   SYSTEM_VALUE_BARYCENTRIC_PIXEL,
-   SYSTEM_VALUE_BARYCENTRIC_SAMPLE,
-   SYSTEM_VALUE_BARYCENTRIC_CENTROID,
-   SYSTEM_VALUE_BARYCENTRIC_SIZE,
+   SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL,
+   SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE,
+   SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID,
+   SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE,
+   SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL,
+   SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID,
+   SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE,
+   SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL,
+
+   /**
+    * IR3 specific geometry shader and tesselation control shader system
+    * values that packs invocation id, thread id and vertex id.  Having this
+    * as a nir level system value lets us do the unpacking in nir.
+    */
+   SYSTEM_VALUE_GS_HEADER_IR3,
+   SYSTEM_VALUE_TCS_HEADER_IR3,
 
    SYSTEM_VALUE_MAX             /**< Number of values */
 } gl_system_value;
@@ -654,6 +677,7 @@ enum glsl_interp_mode
    INTERP_MODE_SMOOTH,
    INTERP_MODE_FLAT,
    INTERP_MODE_NOPERSPECTIVE,
+   INTERP_MODE_EXPLICIT,
    INTERP_MODE_COUNT /**< Number of interpolation qualifiers */
 };
 
@@ -855,6 +879,26 @@ enum gl_derivative_group {
    DERIVATIVE_GROUP_LINEAR,
 };
 
+enum float_controls
+{
+   FLOAT_CONTROLS_DEFAULT_FLOAT_CONTROL_MODE        = 0x0000,
+   FLOAT_CONTROLS_DENORM_PRESERVE_FP16              = 0x0001,
+   FLOAT_CONTROLS_DENORM_PRESERVE_FP32              = 0x0002,
+   FLOAT_CONTROLS_DENORM_PRESERVE_FP64              = 0x0004,
+   FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP16         = 0x0008,
+   FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP32         = 0x0010,
+   FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP64         = 0x0020,
+   FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP16 = 0x0040,
+   FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP32 = 0x0080,
+   FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP64 = 0x0100,
+   FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP16            = 0x0200,
+   FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP32            = 0x0400,
+   FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP64            = 0x0800,
+   FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP16            = 0x1000,
+   FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP32            = 0x2000,
+   FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP64            = 0x4000,
+};
+
 #ifdef __cplusplus
 } /* extern "C" */
 #endif