compiler: add input primative field for gs in shader info
[mesa.git] / src / compiler / shader_info.c
index 2da9757854862608833aa7b8a017967e92ec66c9..fc4484adfd5c7c7ed7e6fda43c7db7f8a878784b 100644 (file)
@@ -43,6 +43,7 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
    case MESA_SHADER_GEOMETRY:
       info->gs.vertices_in = shader_prog->Geom.VerticesIn;
       info->gs.output_primitive = sh->info.Geom.OutputType;
+      info->gs.input_primitive = sh->info.Geom.InputType;
       info->gs.vertices_out = sh->info.Geom.VerticesOut;
       info->gs.invocations = sh->info.Geom.Invocations;
       info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;