/* Which patch outputs are read */
uint32_t patch_outputs_read;
+ /* Which inputs are read indirectly (subset of inputs_read) */
+ uint64_t inputs_read_indirectly;
+ /* Which outputs are read or written indirectly */
+ uint64_t outputs_accessed_indirectly;
+ /* Which patch inputs are read indirectly (subset of patch_inputs_read) */
+ uint64_t patch_inputs_read_indirectly;
+ /* Which patch outputs are read or written indirectly */
+ uint64_t patch_outputs_accessed_indirectly;
+
/** Bitfield of which textures are used */
uint32_t textures_used;
uint8_t tcs_vertices_out;
enum gl_tess_spacing spacing:2;
+ /* Bit mask of TCS per-vertex inputs (VS outputs) that are used
+ * with a vertex index that is NOT the invocation id
+ */
+ uint64_t tcs_cross_invocation_inputs_read;
+
+ /* Bit mask of TCS per-vertex outputs that are used
+ * with a vertex index that is NOT the invocation id
+ */
+ uint64_t tcs_cross_invocation_outputs_read;
+
/** Is the vertex order counterclockwise? */
bool ccw:1;
bool point_mode:1;