nir: add interpolation qualifiers for color sysvals into shader_info
[mesa.git] / src / compiler / shader_info.h
index 844815d39c1283f52e359c6a0e3337da4039d13e..760bc5556cbee826e257bfbbb78e84b868665c20 100644 (file)
@@ -307,6 +307,17 @@ typedef struct shader_info {
 
          /** gl_FragDepth layout for ARB_conservative_depth. */
          enum gl_frag_depth_layout depth_layout:3;
+
+         /**
+          * Interpolation qualifiers for drivers that lowers color inputs
+          * to system values.
+          */
+         unsigned color0_interp:3; /* glsl_interp_mode */
+         bool color0_sample:1;
+         bool color0_centroid:1;
+         unsigned color1_interp:3; /* glsl_interp_mode */
+         bool color1_sample:1;
+         bool color1_centroid:1;
       } fs;
 
       struct {