bool post_depth_coverage;
bool runtime_descriptor_array;
bool float_controls;
+ bool shader_clock;
bool shader_viewport_index_layer;
bool stencil_export;
bool storage_8bit;
unsigned num_ssbos;
/* Number of images used by this shader */
unsigned num_images;
+ /* Index of the last MSAA image. */
+ int last_msaa_image;
/* Which inputs are actually read */
uint64_t inputs_read;
/** Was this shader linked with any transform feedback varyings? */
bool has_transform_feedback_varyings;
+ /* SPV_KHR_float_controls: execution mode for floating point ops */
+ unsigned float_controls_execution_mode;
+
union {
struct {
/* Which inputs are doubles */