bool int16;
bool int64;
bool int64_atomics;
+ bool integer_functions2;
bool kernel;
bool min_lod;
bool multiview;
bool post_depth_coverage;
bool runtime_descriptor_array;
bool float_controls;
+ bool shader_clock;
bool shader_viewport_index_layer;
bool stencil_export;
bool storage_8bit;
bool tessellation;
bool transform_feedback;
bool variable_pointers;
+ bool vk_memory_model;
+ bool vk_memory_model_device_scope;
bool float16;
+ bool amd_fragment_mask;
bool amd_gcn_shader;
bool amd_shader_ballot;
bool amd_trinary_minmax;
+ bool amd_image_read_write_lod;
+ bool amd_shader_explicit_vertex_parameter;
+ bool amd_image_gather_bias_lod;
};
typedef struct shader_info {
const char *label;
/** The shader stage, such as MESA_SHADER_VERTEX. */
- gl_shader_stage stage;
+ gl_shader_stage stage:8;
/** The shader stage in a non SSO linked program that follows this stage,
* such as MESA_SHADER_FRAGMENT.
*/
- gl_shader_stage next_stage;
+ gl_shader_stage next_stage:8;
/* Number of textures used by this shader */
- unsigned num_textures;
+ uint8_t num_textures;
/* Number of uniform buffers used by this shader */
- unsigned num_ubos;
+ uint8_t num_ubos;
/* Number of atomic buffers used by this shader */
- unsigned num_abos;
- /* Number of shader storage buffers used by this shader */
- unsigned num_ssbos;
+ uint8_t num_abos;
+ /* Number of shader storage buffers (max .driver_location + 1) used by this
+ * shader. In the case of nir_lower_atomics_to_ssbo being used, this will
+ * be the number of actual SSBOs in gl_program->info, and the lowered SSBOs
+ * and atomic counters in nir_shader->info.
+ */
+ uint8_t num_ssbos;
/* Number of images used by this shader */
- unsigned num_images;
+ uint8_t num_images;
/* Which inputs are actually read */
uint64_t inputs_read;
/* Which patch outputs are read */
uint32_t patch_outputs_read;
- /* Whether or not this shader ever uses textureGather() */
- bool uses_texture_gather;
+ /* Which inputs are read indirectly (subset of inputs_read) */
+ uint64_t inputs_read_indirectly;
+ /* Which outputs are read or written indirectly */
+ uint64_t outputs_accessed_indirectly;
+ /* Which patch inputs are read indirectly (subset of patch_inputs_read) */
+ uint64_t patch_inputs_read_indirectly;
+ /* Which patch outputs are read or written indirectly */
+ uint64_t patch_outputs_accessed_indirectly;
/** Bitfield of which textures are used */
uint32_t textures_used;
/** Bitfield of which textures are used by texelFetch() */
uint32_t textures_used_by_txf;
+ /** Bitfield of which images are used */
+ uint32_t images_used;
+ /** Bitfield of which images are buffers. */
+ uint32_t image_buffers;
+ /** Bitfield of which images are MSAA. */
+ uint32_t msaa_images;
+
+ /* SPV_KHR_float_controls: execution mode for floating point ops */
+ uint16_t float_controls_execution_mode;
+
+ /* The size of the gl_ClipDistance[] array, if declared. */
+ uint8_t clip_distance_array_size:4;
+
+ /* The size of the gl_CullDistance[] array, if declared. */
+ uint8_t cull_distance_array_size:4;
+
+ /* Whether or not this shader ever uses textureGather() */
+ bool uses_texture_gather:1;
+
/**
* True if this shader uses the fddx/fddy opcodes.
*
* Note that this does not include the "fine" and "coarse" variants.
*/
- bool uses_fddx_fddy;
+ bool uses_fddx_fddy:1;
/**
* True if this shader uses 64-bit ALU operations
*/
- bool uses_64bit;
-
- /* The size of the gl_ClipDistance[] array, if declared. */
- unsigned clip_distance_array_size;
+ bool uses_64bit:1;
- /* The size of the gl_CullDistance[] array, if declared. */
- unsigned cull_distance_array_size;
+ /* Whether the first UBO is the default uniform buffer, i.e. uniforms. */
+ bool first_ubo_is_default_ubo:1;
/* Whether or not separate shader objects were used */
- bool separate_shader;
+ bool separate_shader:1;
/** Was this shader linked with any transform feedback varyings? */
- bool has_transform_feedback_varyings;
+ bool has_transform_feedback_varyings:1;
+
+ /* Whether flrp has been lowered. */
+ bool flrp_lowered:1;
+
+ /* Whether the shader writes memory, including transform feedback. */
+ bool writes_memory:1;
+
+ /* Whether gl_Layer is viewport-relative */
+ bool layer_viewport_relative:1;
union {
struct {
*
* Valid values: SI_VS_BLIT_SGPRS_POS_*
*/
- unsigned blit_sgprs_amd;
+ uint8_t blit_sgprs_amd:4;
/* True if the shader writes position in window space coordinates pre-transform */
- bool window_space_position;
+ bool window_space_position:1;
} vs;
struct {
- /** The number of vertices recieves per input primitive */
- unsigned vertices_in;
-
/** The output primitive type (GL enum value) */
- unsigned output_primitive;
+ uint16_t output_primitive;
/** The input primitive type (GL enum value) */
- unsigned input_primitive;
+ uint16_t input_primitive;
/** The maximum number of vertices the geometry shader might write. */
- unsigned vertices_out;
+ uint16_t vertices_out;
/** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
- unsigned invocations;
+ uint8_t invocations;
+
+ /** The number of vertices recieves per input primitive (max. 6) */
+ uint8_t vertices_in:3;
/** Whether or not this shader uses EndPrimitive */
- bool uses_end_primitive;
+ bool uses_end_primitive:1;
/** Whether or not this shader uses non-zero streams */
- bool uses_streams;
+ bool uses_streams:1;
} gs;
struct {
- bool uses_discard;
+ bool uses_discard:1;
+ bool uses_demote:1;
/**
* True if this fragment shader requires helper invocations. This
* instructions which do implicit derivatives, and the use of quad
* subgroup operations.
*/
- bool needs_helper_invocations;
+ bool needs_helper_invocations:1;
/**
* Whether any inputs are declared with the "sample" qualifier.
*/
- bool uses_sample_qualifier;
+ bool uses_sample_qualifier:1;
/**
* Whether early fragment tests are enabled as defined by
* ARB_shader_image_load_store.
*/
- bool early_fragment_tests;
+ bool early_fragment_tests:1;
/**
* Defined by INTEL_conservative_rasterization.
*/
- bool inner_coverage;
+ bool inner_coverage:1;
- bool post_depth_coverage;
+ bool post_depth_coverage:1;
/**
* \name ARB_fragment_coord_conventions
* @{
*/
- bool pixel_center_integer;
- bool origin_upper_left;
+ bool pixel_center_integer:1;
+ bool origin_upper_left:1;
/*@}*/
- bool pixel_interlock_ordered;
- bool pixel_interlock_unordered;
- bool sample_interlock_ordered;
- bool sample_interlock_unordered;
+ bool pixel_interlock_ordered:1;
+ bool pixel_interlock_unordered:1;
+ bool sample_interlock_ordered:1;
+ bool sample_interlock_unordered:1;
/**
* Flags whether NIR's base types on the FS color outputs should be
* fixups are necessary to handle effectively untyped data being
* output from the FS.
*/
- bool untyped_color_outputs;
+ bool untyped_color_outputs:1;
/** gl_FragDepth layout for ARB_conservative_depth. */
- enum gl_frag_depth_layout depth_layout;
+ enum gl_frag_depth_layout depth_layout:3;
} fs;
struct {
- unsigned local_size[3];
+ uint16_t local_size[3];
- bool local_size_variable;
- char user_data_components_amd;
+ bool local_size_variable:1;
+ uint8_t user_data_components_amd:3;
+
+ /*
+ * Arrangement of invocations used to calculate derivatives in a compute
+ * shader. From NV_compute_shader_derivatives.
+ */
+ enum gl_derivative_group derivative_group:2;
/**
* Size of shared variables accessed by the compute shader.
*/
unsigned shared_size;
-
/**
* pointer size is:
* AddressingModelLogical: 0 (default)
* AddressingModelPhysical64: 64
*/
unsigned ptr_size;
-
- /*
- * Arrangement of invocations used to calculate derivatives in a compute
- * shader. From NV_compute_shader_derivatives.
- */
- enum gl_derivative_group derivative_group;
} cs;
/* Applies to both TCS and TES. */
struct {
+ uint16_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
+
/** The number of vertices in the TCS output patch. */
- unsigned tcs_vertices_out;
+ uint8_t tcs_vertices_out;
+ enum gl_tess_spacing spacing:2;
- uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
- enum gl_tess_spacing spacing;
/** Is the vertex order counterclockwise? */
- bool ccw;
- bool point_mode;
+ bool ccw:1;
+ bool point_mode:1;
+
+ /* Bit mask of TCS per-vertex inputs (VS outputs) that are used
+ * with a vertex index that is NOT the invocation id
+ */
+ uint64_t tcs_cross_invocation_inputs_read;
+
+ /* Bit mask of TCS per-vertex outputs that are used
+ * with a vertex index that is NOT the invocation id
+ */
+ uint64_t tcs_cross_invocation_outputs_read;
} tess;
};
} shader_info;