/** The number of vertices in the TCS output patch. */
unsigned vertices_out;
} tcs;
+
+ struct {
+ uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
+ uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
+ uint32_t vertex_order; /* GL_CW or GL_CCW */
+ bool point_mode;
+ } tes;
};
} shader_info;