bool stencil_export;
bool atomic_storage;
bool storage_8bit;
+ bool post_depth_coverage;
+ bool transform_feedback;
+ bool geometry_streams;
};
typedef struct shader_info {
struct {
/* Which inputs are doubles */
uint64_t double_inputs;
-
- /* Which inputs are actually read and are double */
- uint64_t double_inputs_read;
} vs;
struct {