bool physical_storage_buffer_address;
bool post_depth_coverage;
bool runtime_descriptor_array;
+ bool float_controls;
bool shader_viewport_index_layer;
bool stencil_export;
bool storage_8bit;
/** Was this shader linked with any transform feedback varyings? */
bool has_transform_feedback_varyings;
+ /* SPV_KHR_float_controls: execution mode for floating point ops */
+ unsigned float_controls_execution_mode;
+
union {
struct {
/* Which inputs are doubles */
uint64_t double_inputs;
+ /* For AMD-specific driver-internal shaders. It replaces vertex
+ * buffer loads with code generating VS inputs from scalar registers.
+ *
+ * Valid values: SI_VS_BLIT_SGPRS_POS_*
+ */
+ unsigned blit_sgprs_amd;
+
/* True if the shader writes position in window space coordinates pre-transform */
bool window_space_position;
} vs;
unsigned local_size[3];
bool local_size_variable;
+ char user_data_components_amd;
/**
* Size of shared variables accessed by the compute shader.