#ifndef SHADER_INFO_H
#define SHADER_INFO_H
+#include "shader_enums.h"
+#include <stdint.h>
+
#ifdef __cplusplus
extern "C" {
#endif
+struct spirv_supported_capabilities {
+ bool float64;
+ bool image_ms_array;
+ bool tessellation;
+ bool device_group;
+ bool draw_parameters;
+ bool image_read_without_format;
+ bool image_write_without_format;
+ bool int64;
+ bool multiview;
+ bool variable_pointers;
+ bool storage_16bit;
+ bool shader_viewport_index_layer;
+ bool subgroup_arithmetic;
+ bool subgroup_ballot;
+ bool subgroup_basic;
+ bool subgroup_quad;
+ bool subgroup_shuffle;
+ bool subgroup_vote;
+ bool gcn_shader;
+ bool trinary_minmax;
+};
+
typedef struct shader_info {
const char *name;
/* Descriptive name provided by the client; may be NULL */
const char *label;
+ /** The shader stage, such as MESA_SHADER_VERTEX. */
+ gl_shader_stage stage;
+
+ /** The shader stage in a non SSO linked program that follows this stage,
+ * such as MESA_SHADER_FRAGMENT.
+ */
+ gl_shader_stage next_stage;
+
/* Number of textures used by this shader */
unsigned num_textures;
/* Number of uniform buffers used by this shader */
/* Which inputs are actually read */
uint64_t inputs_read;
- /* Which inputs are actually read and are double */
- uint64_t double_inputs_read;
/* Which outputs are actually written */
uint64_t outputs_written;
/* Which outputs are actually read */
uint32_t patch_inputs_read;
/* Which patch outputs are actually written */
uint32_t patch_outputs_written;
+ /* Which patch outputs are read */
+ uint32_t patch_outputs_read;
/* Whether or not this shader ever uses textureGather() */
bool uses_texture_gather;
- /* Whether or not this shader uses the gl_ClipDistance output */
- bool uses_clip_distance_out;
+ /** Bitfield of which textures are used by texelFetch() */
+ uint32_t textures_used_by_txf;
+
+ /**
+ * True if this shader uses the fddx/fddy opcodes.
+ *
+ * Note that this does not include the "fine" and "coarse" variants.
+ */
+ bool uses_fddx_fddy;
+
+ /* The size of the gl_ClipDistance[] array, if declared. */
+ unsigned clip_distance_array_size;
+
+ /* The size of the gl_CullDistance[] array, if declared. */
+ unsigned cull_distance_array_size;
/* Whether or not separate shader objects were used */
bool separate_shader;
bool has_transform_feedback_varyings;
union {
+ struct {
+ /* Which inputs are doubles */
+ uint64_t double_inputs;
+
+ /* Which inputs are actually read and are double */
+ uint64_t double_inputs_read;
+ } vs;
+
struct {
/** The number of vertices recieves per input primitive */
unsigned vertices_in;
/** The output primitive type (GL enum value) */
unsigned output_primitive;
+ /** The input primitive type (GL enum value) */
+ unsigned input_primitive;
+
/** The maximum number of vertices the geometry shader might write. */
unsigned vertices_out;
*/
bool early_fragment_tests;
+ /**
+ * Defined by INTEL_conservative_rasterization.
+ */
+ bool inner_coverage;
+
+ bool post_depth_coverage;
+
+ bool pixel_center_integer;
+
/** gl_FragDepth layout for ARB_conservative_depth. */
enum gl_frag_depth_layout depth_layout;
} fs;
struct {
unsigned local_size[3];
+
+ bool local_size_variable;
+
+ /**
+ * Size of shared variables accessed by the compute shader.
+ */
+ unsigned shared_size;
} cs;
+ /* Applies to both TCS and TES. */
struct {
/** The number of vertices in the TCS output patch. */
- unsigned vertices_out;
- } tcs;
+ unsigned tcs_vertices_out;
+
+ uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
+ enum gl_tess_spacing spacing;
+ /** Is the vertex order counterclockwise? */
+ bool ccw;
+ bool point_mode;
+ } tess;
};
} shader_info;