bool image_read_without_format;
bool image_write_without_format;
bool int64;
+ bool min_lod;
bool multiview;
bool variable_pointers;
bool storage_16bit;
bool runtime_descriptor_array;
bool stencil_export;
bool atomic_storage;
+ bool storage_8bit;
+ bool post_depth_coverage;
+ bool transform_feedback;
+ bool geometry_streams;
+ bool int64_atomics;
};
typedef struct shader_info {
struct {
/* Which inputs are doubles */
uint64_t double_inputs;
-
- /* Which inputs are actually read and are double */
- uint64_t double_inputs_read;
} vs;
struct {