struct spirv_supported_capabilities {
bool address;
bool atomic_storage;
+ bool demote_to_helper_invocation;
+ bool derivative_group;
bool descriptor_array_dynamic_indexing;
+ bool descriptor_array_non_uniform_indexing;
+ bool descriptor_indexing;
bool device_group;
bool draw_parameters;
bool float64;
+ bool fragment_shader_sample_interlock;
+ bool fragment_shader_pixel_interlock;
bool geometry_streams;
- bool gcn_shader;
bool image_ms_array;
bool image_read_without_format;
bool image_write_without_format;
bool physical_storage_buffer_address;
bool post_depth_coverage;
bool runtime_descriptor_array;
+ bool float_controls;
+ bool shader_clock;
bool shader_viewport_index_layer;
bool stencil_export;
bool storage_8bit;
bool subgroup_vote;
bool tessellation;
bool transform_feedback;
- bool trinary_minmax;
bool variable_pointers;
+ bool vk_memory_model;
+ bool vk_memory_model_device_scope;
+ bool float16;
+ bool amd_gcn_shader;
+ bool amd_shader_ballot;
+ bool amd_trinary_minmax;
};
typedef struct shader_info {
unsigned num_ssbos;
/* Number of images used by this shader */
unsigned num_images;
+ /* Index of the last MSAA image. */
+ int last_msaa_image;
/* Which inputs are actually read */
uint64_t inputs_read;
/* The size of the gl_CullDistance[] array, if declared. */
unsigned cull_distance_array_size;
+ /* Whether the first UBO is the default uniform buffer, i.e. uniforms. */
+ bool first_ubo_is_default_ubo;
+
/* Whether or not separate shader objects were used */
bool separate_shader;
/** Was this shader linked with any transform feedback varyings? */
bool has_transform_feedback_varyings;
+ /* SPV_KHR_float_controls: execution mode for floating point ops */
+ unsigned float_controls_execution_mode;
+
union {
struct {
/* Which inputs are doubles */
uint64_t double_inputs;
+ /* For AMD-specific driver-internal shaders. It replaces vertex
+ * buffer loads with code generating VS inputs from scalar registers.
+ *
+ * Valid values: SI_VS_BLIT_SGPRS_POS_*
+ */
+ unsigned blit_sgprs_amd;
+
/* True if the shader writes position in window space coordinates pre-transform */
bool window_space_position;
} vs;
struct {
bool uses_discard;
+ /**
+ * True if this fragment shader requires helper invocations. This
+ * can be caused by the use of ALU derivative ops, texture
+ * instructions which do implicit derivatives, and the use of quad
+ * subgroup operations.
+ */
+ bool needs_helper_invocations;
+
/**
* Whether any inputs are declared with the "sample" qualifier.
*/
unsigned local_size[3];
bool local_size_variable;
+ char user_data_components_amd;
/**
* Size of shared variables accessed by the compute shader.
*/
unsigned shared_size;
+
+
+ /**
+ * pointer size is:
+ * AddressingModelLogical: 0 (default)
+ * AddressingModelPhysical32: 32
+ * AddressingModelPhysical64: 64
+ */
+ unsigned ptr_size;
+
+ /*
+ * Arrangement of invocations used to calculate derivatives in a compute
+ * shader. From NV_compute_shader_derivatives.
+ */
+ enum gl_derivative_group derivative_group;
} cs;
/* Applies to both TCS and TES. */