/** Bitfield of which textures are used by texelFetch() */
uint32_t textures_used_by_txf;
+ /** Bitfield of which images are used */
+ uint32_t images_used;
+
/* SPV_KHR_float_controls: execution mode for floating point ops */
uint16_t float_controls_execution_mode;
/* Whether flrp has been lowered. */
bool flrp_lowered:1;
+ /* Whether the shader writes memory, including transform feedback. */
+ bool writes_memory:1;
+
union {
struct {
/* Which inputs are doubles */