#ifndef _NIR_SPIRV_H_
#define _NIR_SPIRV_H_
-#include "nir/nir.h"
+#include "compiler/nir/nir.h"
+#include "compiler/shader_info.h"
#ifdef __cplusplus
extern "C" {
uint32_t data32;
uint64_t data64;
};
+ bool defined_on_module;
};
enum nir_spirv_debug_level {
NIR_SPIRV_DEBUG_LEVEL_ERROR,
};
+enum nir_spirv_execution_environment {
+ NIR_SPIRV_VULKAN = 0,
+ NIR_SPIRV_OPENCL,
+ NIR_SPIRV_OPENGL,
+};
+
struct spirv_to_nir_options {
- struct {
- bool float64;
- bool image_ms_array;
- bool tessellation;
- bool draw_parameters;
- bool image_read_without_format;
- bool image_write_without_format;
- bool int64;
- bool multiview;
- bool variable_pointers;
- } caps;
+ enum nir_spirv_execution_environment environment;
+
+ /* Whether or not to lower all workgroup variable access to offsets
+ * up-front. This means you will _shared intrinsics instead of _var
+ * for workgroup data access.
+ *
+ * This is currently required for full variable pointers support.
+ */
+ bool lower_workgroup_access_to_offsets;
+
+ /* Whether or not to lower all UBO/SSBO access to offsets up-front. */
+ bool lower_ubo_ssbo_access_to_offsets;
+
+ struct spirv_supported_capabilities caps;
+
+ /* Address format for various kinds of pointers. */
+ nir_address_format ubo_addr_format;
+ nir_address_format ssbo_addr_format;
+ nir_address_format phys_ssbo_addr_format;
+ nir_address_format push_const_addr_format;
+ nir_address_format shared_addr_format;
+ nir_address_format global_addr_format;
+ nir_address_format temp_addr_format;
struct {
void (*func)(void *private_data,
} debug;
};
-nir_function *spirv_to_nir(const uint32_t *words, size_t word_count,
- struct nir_spirv_specialization *specializations,
- unsigned num_specializations,
- gl_shader_stage stage, const char *entry_point_name,
- const struct spirv_to_nir_options *options,
- const nir_shader_compiler_options *nir_options);
+bool gl_spirv_validation(const uint32_t *words, size_t word_count,
+ struct nir_spirv_specialization *spec, unsigned num_spec,
+ gl_shader_stage stage, const char *entry_point_name);
+
+nir_shader *spirv_to_nir(const uint32_t *words, size_t word_count,
+ struct nir_spirv_specialization *specializations,
+ unsigned num_specializations,
+ gl_shader_stage stage, const char *entry_point_name,
+ const struct spirv_to_nir_options *options,
+ const nir_shader_compiler_options *nir_options);
#ifdef __cplusplus
}