struct nir_spirv_specialization {
uint32_t id;
- union {
- uint32_t data32;
- uint64_t data64;
- };
+ nir_const_value value;
bool defined_on_module;
};
struct spirv_to_nir_options {
enum nir_spirv_execution_environment environment;
- /* Whether or not to lower all workgroup variable access to offsets
- * up-front. This means you will _shared intrinsics instead of _var
- * for workgroup data access.
- *
- * This is currently required for full variable pointers support.
- */
- bool lower_workgroup_access_to_offsets;
-
/* Whether or not to lower all UBO/SSBO access to offsets up-front. */
bool lower_ubo_ssbo_access_to_offsets;
+ /* Whether to make FragCoord to a system value, the same as
+ * GLSLFragCoordIsSysVal in GLSL.
+ */
+ bool frag_coord_is_sysval;
+
+ /* Whether to keep ViewIndex as an input instead of rewriting to a sysval.
+ */
+ bool view_index_is_input;
+
struct spirv_supported_capabilities caps;
/* Address format for various kinds of pointers. */
nir_address_format shared_addr_format;
nir_address_format global_addr_format;
nir_address_format temp_addr_format;
+ nir_address_format constant_addr_format;
+
+ /* Whether UniformConstant memory should be treated as normal global memory.
+ * This is usefull for CL 2.0 implementations with fine grain system SVM
+ * support.
+ */
+ bool constant_as_global;
struct {
void (*func)(void *private_data,
struct nir_spirv_specialization *spec, unsigned num_spec,
gl_shader_stage stage, const char *entry_point_name);
-nir_function *spirv_to_nir(const uint32_t *words, size_t word_count,
- struct nir_spirv_specialization *specializations,
- unsigned num_specializations,
- gl_shader_stage stage, const char *entry_point_name,
- const struct spirv_to_nir_options *options,
- const nir_shader_compiler_options *nir_options);
+nir_shader *spirv_to_nir(const uint32_t *words, size_t word_count,
+ struct nir_spirv_specialization *specializations,
+ unsigned num_specializations,
+ gl_shader_stage stage, const char *entry_point_name,
+ const struct spirv_to_nir_options *options,
+ const nir_shader_compiler_options *nir_options);
#ifdef __cplusplus
}