struct spirv_to_nir_options spirv_opts = {};
- nir_function *func = spirv_to_nir(map, word_count, NULL, 0,
- MESA_SHADER_FRAGMENT, "main",
- &spirv_opts, NULL);
- nir_print_shader(func->shader, stderr);
+ nir_shader *nir = spirv_to_nir(map, word_count, NULL, 0,
+ MESA_SHADER_FRAGMENT, "main",
+ &spirv_opts, NULL);
+ nir_print_shader(nir, stderr);
return 0;
}