globalHistoryMask = globalPredictorSize - 1;
choiceThreshold = (ULL(1) << (choiceCtrBits - 1)) - 1;
- takenThreshold = (ULL(1) << (choiceCtrBits - 1)) - 1;
- notTakenThreshold = (ULL(1) << (choiceCtrBits - 1)) - 1;
+ takenThreshold = (ULL(1) << (globalCtrBits - 1)) - 1;
+ notTakenThreshold = (ULL(1) << (globalCtrBits - 1)) - 1;
}
/*