return EGL_FALSE;
format = buffer->driver_format;
- if (attribute == EGL_TEXTURE_FORMAT) {
+ switch (attribute) {
+ case EGL_TEXTURE_FORMAT:
*value = format->components;
return EGL_TRUE;
+ case EGL_WIDTH:
+ *value = buffer->buffer.width;
+ break;
+ case EGL_HEIGHT:
+ *value = buffer->buffer.height;
+ break;
}
return EGL_FALSE;