#include <GL/gl.h>
#include <GL/internal/dri_interface.h>
+#include <gbm_driint.h>
+
#include "eglconfig.h"
#include "eglcontext.h"
#include "egldisplay.h"
__DRIimageExtension *image;
int fd;
+ struct gbm_dri_device *gbm_dri;
+
char *device_name;
char *driver_name;
EGLBoolean
dri2_load_driver(_EGLDisplay *disp);
+/* Helper for platforms not using dri2_create_screen */
+void
+dri2_setup_screen(_EGLDisplay *disp);
+
EGLBoolean
dri2_load_driver_swrast(_EGLDisplay *disp);
EGLBoolean
dri2_create_screen(_EGLDisplay *disp);
+__DRIimage *
+dri2_lookup_egl_image(__DRIscreen *screen, void *image, void *data);
+
struct dri2_egl_config *
dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
int depth, EGLint surface_type, const EGLint *attr_list);