{
_EGLDisplay *dpy;
_eglInitGlobals();
- dpy = _eglNewDisplay(nativeDisplay);
+ dpy = _eglFindDisplay(nativeDisplay);
+ if (!dpy) {
+ dpy = _eglNewDisplay(nativeDisplay);
+ if (dpy)
+ _eglLinkDisplay(dpy);
+ }
return _eglGetDisplayHandle(dpy);
}
{
_EGLThreadInfo *t = _eglGetCurrentThread();
EGLint e = t->LastError;
- t->LastError = EGL_SUCCESS;
+ if (!_eglIsCurrentThreadDummy())
+ t->LastError = EGL_SUCCESS;
return e;
}
{
_EGLThreadInfo *t = _eglGetCurrentThread();
+ if (_eglIsCurrentThreadDummy())
+ return _eglError(EGL_BAD_ALLOC, "eglBindAPI");
+
+ if (!_eglIsApiValid(api))
+ return _eglError(EGL_BAD_PARAMETER, "eglBindAPI");
+
switch (api) {
#ifdef EGL_VERSION_1_4
case EGL_OPENGL_API:
if (_eglGlobal.ClientAPIsMask & EGL_OPENGL_BIT) {
- t->CurrentAPI = api;
+ t->CurrentAPIIndex = _eglConvertApiToIndex(api);
return EGL_TRUE;
}
_eglError(EGL_BAD_PARAMETER, "eglBindAPI");
#endif
case EGL_OPENGL_ES_API:
if (_eglGlobal.ClientAPIsMask & (EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT)) {
- t->CurrentAPI = api;
+ t->CurrentAPIIndex = _eglConvertApiToIndex(api);
return EGL_TRUE;
}
_eglError(EGL_BAD_PARAMETER, "eglBindAPI");
return EGL_FALSE;
case EGL_OPENVG_API:
if (_eglGlobal.ClientAPIsMask & EGL_OPENVG_BIT) {
- t->CurrentAPI = api;
+ t->CurrentAPIIndex = _eglConvertApiToIndex(api);
return EGL_TRUE;
}
_eglError(EGL_BAD_PARAMETER, "eglBindAPI");
{
/* returns one of EGL_OPENGL_API, EGL_OPENGL_ES_API or EGL_OPENVG_API */
_EGLThreadInfo *t = _eglGetCurrentThread();
- return t->CurrentAPI;
+ return _eglConvertApiFromIndex(t->CurrentAPIIndex);
}
EGLBoolean
eglReleaseThread(void)
{
- _EGLThreadInfo *t = _eglGetCurrentThread();
- EGLDisplay dpy = eglGetCurrentDisplay();
+ EGLDisplay dpy;
+
+ if (_eglIsCurrentThreadDummy())
+ return EGL_TRUE;
+
+ dpy = eglGetCurrentDisplay();
if (dpy) {
_EGLDriver *drv = _eglLookupDriver(dpy);
/* unbind context */
(void) drv->API.MakeCurrent(drv, dpy, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
- _eglDeleteThreadData(t);
+ _eglDestroyCurrentThread();
return EGL_TRUE;
}