#define EGLCOMPILER_INCLUDED
+/**
+ * Get standard integer types
+ */
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L)
+# include <stdint.h>
+#elif defined(_MSC_VER)
+ typedef __int8 int8_t;
+ typedef unsigned __int8 uint8_t;
+ typedef __int16 int16_t;
+ typedef unsigned __int16 uint16_t;
+# ifndef __eglplatform_h_
+ typedef __int32 int32_t;
+# endif
+ typedef unsigned __int32 uint32_t;
+ typedef __int64 int64_t;
+ typedef unsigned __int64 uint64_t;
+
+# if defined(_WIN64)
+ typedef __int64 intptr_t;
+ typedef unsigned __int64 uintptr_t;
+# else
+ typedef __int32 intptr_t;
+ typedef unsigned __int32 uintptr_t;
+# endif
+
+# define INT64_C(__val) __val##i64
+# define UINT64_C(__val) __val##ui64
+#else
+/* hope the best instead of adding a bunch of ifdef's */
+# include <stdint.h>
+#endif
+
+
/**
* Function inlining
*/