* IDs are from 1 to N respectively.
*/
void
-_eglInitConfig(_EGLConfig *conf, _EGLDisplay *dpy, EGLint id)
+_eglInitConfig(_EGLConfig *conf, _EGLDisplay *disp, EGLint id)
{
memset(conf, 0, sizeof(*conf));
- conf->Display = dpy;
+ conf->Display = disp;
/* some attributes take non-zero default values */
conf->ConfigID = id;
EGLConfig
_eglLinkConfig(_EGLConfig *conf)
{
- _EGLDisplay *dpy = conf->Display;
+ _EGLDisplay *disp = conf->Display;
/* sanity check */
- assert(dpy);
+ assert(disp);
assert(conf->ConfigID > 0);
- if (!dpy->Configs) {
- dpy->Configs = _eglCreateArray("Config", 16);
- if (!dpy->Configs)
+ if (!disp->Configs) {
+ disp->Configs = _eglCreateArray("Config", 16);
+ if (!disp->Configs)
return (EGLConfig) NULL;
}
- _eglAppendArray(dpy->Configs, (void *) conf);
+ _eglAppendArray(disp->Configs, (void *) conf);
return (EGLConfig) conf;
}
* Return NULL if the handle has no corresponding linked config.
*/
_EGLConfig *
-_eglLookupConfig(EGLConfig config, _EGLDisplay *dpy)
+_eglLookupConfig(EGLConfig config, _EGLDisplay *disp)
{
_EGLConfig *conf;
- if (!dpy)
+ if (!disp)
return NULL;
- conf = (_EGLConfig *) _eglFindArray(dpy->Configs, (void *) config);
+ conf = (_EGLConfig *) _eglFindArray(disp->Configs, (void *) config);
if (conf)
- assert(conf->Display == dpy);
+ assert(conf->Display == disp);
return conf;
}
* Return EGL_FALSE if any of the attribute is invalid.
*/
EGLBoolean
-_eglParseConfigAttribList(_EGLConfig *conf, _EGLDisplay *dpy,
+_eglParseConfigAttribList(_EGLConfig *conf, _EGLDisplay *disp,
const EGLint *attrib_list)
{
EGLint attr, val, i;
- _eglInitConfig(conf, dpy, EGL_DONT_CARE);
+ _eglInitConfig(conf, disp, EGL_DONT_CARE);
/* reset to default values */
for (i = 0; i < ARRAY_SIZE(_eglValidationTable); i++) {
* Fallback for eglGetConfigAttrib.
*/
EGLBoolean
-_eglGetConfigAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
+_eglGetConfigAttrib(_EGLDriver *drv, _EGLDisplay *disp, _EGLConfig *conf,
EGLint attribute, EGLint *value)
{
if (!_eglIsConfigAttribValid(conf, attribute))