_eglInitConfig(_EGLConfig *config, EGLint id)
{
memset(config, 0, sizeof(*config));
- config->Handle = (EGLConfig) id;
+ config->Handle = (EGLConfig) _eglUIntToPointer((unsigned int) id);
_eglSetConfigAttrib(config, EGL_CONFIG_ID, id);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
config->Attrib[i] = EGL_DONT_CARE;
}
+ /* by default choose windows unless otherwise specified */
+ config->Attrib[EGL_SURFACE_TYPE - FIRST_ATTRIB] = EGL_WINDOW_BIT;
+
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
const EGLint attr = attrib_list[i];
if (attr >= EGL_BUFFER_SIZE &&