}
+/**
+ * Convert a __GLcontextModes object to an _EGLConfig.
+ */
+EGLBoolean
+_eglConfigFromContextModesRec(_EGLConfig *conf, const __GLcontextModes *m,
+ EGLint conformant, EGLint renderable_type)
+{
+ EGLint config_caveat, surface_type;
+
+ /* must be RGBA */
+ if (!m->rgbMode || !(m->renderType & GLX_RGBA_BIT))
+ return EGL_FALSE;
+
+ config_caveat = EGL_NONE;
+ if (m->visualRating == GLX_SLOW_CONFIG)
+ config_caveat = EGL_SLOW_CONFIG;
+
+ if (m->visualRating == GLX_NON_CONFORMANT_CONFIG)
+ conformant &= ~EGL_OPENGL_BIT;
+ if (!(conformant & EGL_OPENGL_ES_BIT))
+ config_caveat = EGL_NON_CONFORMANT_CONFIG;
+
+ surface_type = 0;
+ if (m->drawableType & GLX_WINDOW_BIT)
+ surface_type |= EGL_WINDOW_BIT;
+ if (m->drawableType & GLX_PIXMAP_BIT)
+ surface_type |= EGL_PIXMAP_BIT;
+ if (m->drawableType & GLX_PBUFFER_BIT)
+ surface_type |= EGL_PBUFFER_BIT;
+
+ SET_CONFIG_ATTRIB(conf, EGL_BUFFER_SIZE, m->rgbBits);
+ SET_CONFIG_ATTRIB(conf, EGL_RED_SIZE, m->redBits);
+ SET_CONFIG_ATTRIB(conf, EGL_GREEN_SIZE, m->greenBits);
+ SET_CONFIG_ATTRIB(conf, EGL_BLUE_SIZE, m->blueBits);
+ SET_CONFIG_ATTRIB(conf, EGL_ALPHA_SIZE, m->alphaBits);
+
+ SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGB, m->bindToTextureRgb);
+ SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGBA, m->bindToTextureRgba);
+ SET_CONFIG_ATTRIB(conf, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
+ SET_CONFIG_ATTRIB(conf, EGL_CONFIG_CAVEAT, config_caveat);
+
+ SET_CONFIG_ATTRIB(conf, EGL_CONFORMANT, conformant);
+ SET_CONFIG_ATTRIB(conf, EGL_DEPTH_SIZE, m->depthBits);
+ SET_CONFIG_ATTRIB(conf, EGL_LEVEL, m->level);
+ SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_WIDTH, m->maxPbufferWidth);
+ SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_HEIGHT, m->maxPbufferHeight);
+ SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_PIXELS, m->maxPbufferPixels);
+
+ SET_CONFIG_ATTRIB(conf, EGL_NATIVE_RENDERABLE, m->xRenderable);
+ SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_ID, m->visualID);
+
+ if (m->visualType != GLX_NONE)
+ SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE, m->visualType);
+ else
+ SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE, EGL_NONE);
+
+ SET_CONFIG_ATTRIB(conf, EGL_RENDERABLE_TYPE, renderable_type);
+ SET_CONFIG_ATTRIB(conf, EGL_SAMPLE_BUFFERS, m->sampleBuffers);
+ SET_CONFIG_ATTRIB(conf, EGL_SAMPLES, m->samples);
+ SET_CONFIG_ATTRIB(conf, EGL_STENCIL_SIZE, m->stencilBits);
+
+ SET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE, surface_type);
+
+ /* what to do with GLX_TRANSPARENT_INDEX? */
+ if (m->transparentPixel == GLX_TRANSPARENT_RGB) {
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RGB);
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_RED_VALUE, m->transparentRed);
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_GREEN_VALUE, m->transparentGreen);
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_BLUE_VALUE, m->transparentBlue);
+ }
+ else {
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE, EGL_NONE);
+ }
+
+ return EGL_TRUE;
+}
+
/**
* Creates a set of \c _EGLConfigs that a driver will expose.
{0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000}, /* 8_8_8_8_REV */
};
+#if 0
static const uint32_t masks_table_bgr[8][4] = {
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000}, /* 8_8_8_8_REV */
};
+#endif
static const uint8_t bytes_per_pixel[8] = {
0, 0, 0, 2, 2, 4, 0, 4
if ( bytes_per_pixel[index] == 0 ) {
_eglLog(_EGL_INFO,
- "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.",
- __FUNCTION__, __LINE__, fb_type);
+ "[_eglFillInConfigs:%u] Framebuffer type 0x%04x has 0 bytes per pixel.",
+ __LINE__, fb_type);
return GL_FALSE;
}
default:
_eglLog(_EGL_WARNING,
- "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.",
- __FUNCTION__, __LINE__, fb_format);
+ "[_eglFillInConfigs:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.",
+ __LINE__, fb_format);
return GL_FALSE;
}