#include "eglconfig.h"
-extern void
+PUBLIC void
_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode);
-extern EGLBoolean
+PUBLIC EGLBoolean
_eglConfigFromContextModesRec(_EGLConfig *conf, const __GLcontextModes *m,
EGLint conformant, EGLint renderable_type);
-extern EGLBoolean
-_eglFillInConfigs( _EGLConfig *configs,
- EGLenum fb_format, EGLenum fb_type,
- const uint8_t * depth_bits, const uint8_t * stencil_bits,
- unsigned num_depth_stencil_bits,
- const EGLenum * db_modes, unsigned num_db_modes,
- int visType );
-
-
-
#endif /* EGLCONFIGUTIL_INCLUDED */