Merge branch 'master' into glsl2
[mesa.git] / src / egl / main / eglconfigutil.h
index c477b94737d8567211c363f623bcb53d8f93ba23..c6f481996053c6341186fd2cbeb66484fff58945 100644 (file)
@@ -1,26 +1,19 @@
-
 #ifndef EGLCONFIGUTIL_INCLUDED
 #define EGLCONFIGUTIL_INCLUDED
 
-#include "eglconfig.h"
+
+#include "GL/gl.h"
 #include "GL/internal/glcore.h"
-#if (!defined(WIN32) && !defined(_WIN32_WCE))
-#include "stdint.h"
-#endif
+#include "eglconfig.h"
 
 
-extern void
+PUBLIC void
 _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode);
 
 
-extern EGLBoolean
-_eglFillInConfigs( _EGLConfig *configs,
-                   EGLenum fb_format, EGLenum fb_type,
-                   const uint8_t * depth_bits, const uint8_t * stencil_bits,
-                   unsigned num_depth_stencil_bits,
-                   const EGLenum * db_modes, unsigned num_db_modes,
-                   int visType );
-
+PUBLIC EGLBoolean
+_eglConfigFromContextModesRec(_EGLConfig *conf, const __GLcontextModes *m,
+                              EGLint conformant, EGLint renderable_type);
 
 
 #endif /* EGLCONFIGUTIL_INCLUDED */