return EGL_FALSE;
}
- if (!conf) {
- _eglError(EGL_BAD_CONFIG, "_eglInitContext");
- return EGL_FALSE;
- }
-
memset(ctx, 0, sizeof(_EGLContext));
ctx->ClientVersion = 1; /* the default, per EGL spec */
/**
* Just a placeholder/demo function. Real driver will never use this!
*/
-EGLContext
-_eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
- EGLContext share_list, const EGLint *attrib_list)
+_EGLContext *
+_eglCreateContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
+ _EGLContext *share_list, const EGLint *attrib_list)
{
#if 0 /* example code */
_EGLContext *context;
- _EGLConfig *conf;
-
- conf = _eglLookupConfig(drv, dpy, config);
- if (!conf) {
- _eglError(EGL_BAD_CONFIG, "eglCreateContext");
- return EGL_NO_CONTEXT;
- }
context = (_EGLContext *) calloc(1, sizeof(_EGLContext));
if (!context)
- return EGL_NO_CONTEXT;
+ return NULL;
if (!_eglInitContext(drv, context, conf, attrib_list)) {
free(context);
- return EGL_NO_CONTEXT;
+ return NULL;
}
- return _eglLinkContext(context, _eglLookupDisplay(dpy));
+ return context;
#endif
- return EGL_NO_CONTEXT;
+ return NULL;
}
* Default fallback routine - drivers should usually override this.
*/
EGLBoolean
-_eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx)
+_eglDestroyContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
{
- _EGLContext *context = _eglLookupContext(ctx);
- if (context) {
- _eglUnlinkContext(context);
- if (!context->IsBound)
- free(context);
- return EGL_TRUE;
- }
- else {
- _eglError(EGL_BAD_CONTEXT, "eglDestroyContext");
- return EGL_TRUE;
- }
+ if (!_eglIsContextBound(ctx))
+ free(ctx);
+ return EGL_TRUE;
}
EGLBoolean
-_eglQueryContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx,
+_eglQueryContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *c,
EGLint attribute, EGLint *value)
{
- _EGLContext *c = _eglLookupContext(ctx);
-
(void) drv;
(void) dpy;
- if (!c) {
- _eglError(EGL_BAD_CONTEXT, "eglQueryContext");
- return EGL_FALSE;
- }
-
switch (attribute) {
case EGL_CONFIG_ID:
*value = GET_CONFIG_ATTRIB(c->Config, EGL_CONFIG_ID);
* Then, the driver will do its device-dependent Make-Current stuff.
*/
EGLBoolean
-_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
- EGLSurface r, EGLContext context)
+_eglMakeCurrent(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *draw,
+ _EGLSurface *read, _EGLContext *ctx)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
- _EGLContext *ctx = _eglLookupContext(context);
- _EGLSurface *draw = _eglLookupSurface(d);
- _EGLSurface *read = _eglLookupSurface(r);
_EGLContext *oldContext = NULL;
_EGLSurface *oldDrawSurface = NULL;
_EGLSurface *oldReadSurface = NULL;
if (_eglIsCurrentThreadDummy())
return _eglError(EGL_BAD_ALLOC, "eglMakeCurrent");
- /* error checking */
if (ctx) {
- if (draw == NULL || read == NULL) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
- if (draw->Config != ctx->Config) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
- if (read->Config != ctx->Config) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
+ /* error checking */
+ if (ctx->Binding && ctx->Binding != t)
+ return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
+ if (draw == NULL || read == NULL)
+ return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
+ if (draw->Config != ctx->Config || read->Config != ctx->Config)
+ return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
+ if ((draw->Binding && draw->Binding->Binding != t) ||
+ (read->Binding && read->Binding->Binding != t))
+ return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
#ifdef EGL_VERSION_1_4
/* OpenGL and OpenGL ES are conflicting */
apiIndex = _eglConvertApiToIndex(ctx->ClientAPI);
}
else {
+ if (draw != NULL || read != NULL)
+ return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
apiIndex = t->CurrentAPIIndex;
}
if (oldContext) {
oldDrawSurface = oldContext->DrawSurface;
oldReadSurface = oldContext->ReadSurface;
- }
+ assert(oldDrawSurface);
+ assert(oldReadSurface);
- /*
- * check if the old context or surfaces need to be deleted
- */
- if (oldDrawSurface != NULL) {
- oldDrawSurface->IsBound = EGL_FALSE;
+ /* break old bindings */
+ t->CurrentContexts[apiIndex] = NULL;
+ oldContext->Binding = NULL;
+ oldContext->DrawSurface = NULL;
+ oldContext->ReadSurface = NULL;
+ oldDrawSurface->Binding = NULL;
+ oldReadSurface->Binding = NULL;
+
+ /*
+ * check if the old context or surfaces need to be deleted
+ */
if (!_eglIsSurfaceLinked(oldDrawSurface)) {
- /* make sure we don't try to rebind a deleted surface */
- if (draw == oldDrawSurface || draw == oldReadSurface) {
- draw = NULL;
- }
- /* really delete surface now */
- drv->API.DestroySurface(drv, dpy, oldDrawSurface->Handle);
+ assert(draw != oldDrawSurface && read != oldDrawSurface);
+ drv->API.DestroySurface(drv, dpy, oldDrawSurface);
}
- }
- if (oldReadSurface != NULL && oldReadSurface != oldDrawSurface) {
- oldReadSurface->IsBound = EGL_FALSE;
- if (!_eglIsSurfaceLinked(oldReadSurface)) {
- /* make sure we don't try to rebind a deleted surface */
- if (read == oldDrawSurface || read == oldReadSurface) {
- read = NULL;
- }
- /* really delete surface now */
- drv->API.DestroySurface(drv, dpy, oldReadSurface->Handle);
+ if (oldReadSurface != oldDrawSurface &&
+ !_eglIsSurfaceLinked(oldReadSurface)) {
+ assert(draw != oldReadSurface && read != oldReadSurface);
+ drv->API.DestroySurface(drv, dpy, oldReadSurface);
}
- }
- if (oldContext != NULL) {
- oldContext->IsBound = EGL_FALSE;
if (!_eglIsContextLinked(oldContext)) {
- /* make sure we don't try to rebind a deleted context */
- if (ctx == oldContext) {
- ctx = NULL;
- }
- /* really delete context now */
- drv->API.DestroyContext(drv, dpy, _eglGetContextHandle(oldContext));
+ assert(ctx != oldContext);
+ drv->API.DestroyContext(drv, dpy, oldContext);
}
}
+ /* build new bindings */
if (ctx) {
- /* check read/draw again, in case we deleted them above */
- if (draw == NULL || read == NULL) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
+ t->CurrentContexts[apiIndex] = ctx;
+ ctx->Binding = t;
ctx->DrawSurface = draw;
ctx->ReadSurface = read;
- ctx->IsBound = EGL_TRUE;
- draw->IsBound = EGL_TRUE;
- read->IsBound = EGL_TRUE;
- t->CurrentContexts[apiIndex] = ctx;
- }
- else {
- t->CurrentContexts[apiIndex] = NULL;
+ draw->Binding = ctx;
+ read->Binding = ctx;
}
return EGL_TRUE;