#ifndef EGLCONTEXT_INCLUDED
#define EGLCONTEXT_INCLUDED
+#include "c99_compat.h"
#include "egltypedefs.h"
#include "egldisplay.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/**
* "Base" class for device driver contexts.
*/
};
-PUBLIC EGLBoolean
+extern EGLBoolean
_eglInitContext(_EGLContext *ctx, _EGLDisplay *dpy,
_EGLConfig *config, const EGLint *attrib_list);
_eglQueryContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx, EGLint attribute, EGLint *value);
-PUBLIC EGLBoolean
+extern EGLBoolean
_eglBindContext(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read,
_EGLContext **old_ctx,
_EGLSurface **old_draw, _EGLSurface **old_read);
/**
* Increment reference count for the context.
*/
-static INLINE _EGLContext *
+static inline _EGLContext *
_eglGetContext(_EGLContext *ctx)
{
if (ctx)
/**
* Decrement reference count for the context.
*/
-static INLINE EGLBoolean
+static inline EGLBoolean
_eglPutContext(_EGLContext *ctx)
{
return (ctx) ? _eglPutResource(&ctx->Resource) : EGL_FALSE;
* Link a context to its display and return the handle of the link.
* The handle can be passed to client directly.
*/
-static INLINE EGLContext
+static inline EGLContext
_eglLinkContext(_EGLContext *ctx)
{
_eglLinkResource(&ctx->Resource, _EGL_RESOURCE_CONTEXT);
* Unlink a linked context from its display.
* Accessing an unlinked context should generate EGL_BAD_CONTEXT error.
*/
-static INLINE void
+static inline void
_eglUnlinkContext(_EGLContext *ctx)
{
_eglUnlinkResource(&ctx->Resource, _EGL_RESOURCE_CONTEXT);
* Lookup a handle to find the linked context.
* Return NULL if the handle has no corresponding linked context.
*/
-static INLINE _EGLContext *
+static inline _EGLContext *
_eglLookupContext(EGLContext context, _EGLDisplay *dpy)
{
_EGLContext *ctx = (_EGLContext *) context;
/**
* Return the handle of a linked context, or EGL_NO_CONTEXT.
*/
-static INLINE EGLContext
+static inline EGLContext
_eglGetContextHandle(_EGLContext *ctx)
{
_EGLResource *res = (_EGLResource *) ctx;
}
+#ifdef __cplusplus
+}
+#endif
+
#endif /* EGLCONTEXT_INCLUDED */