#include "g_egldispatchstubs.h"
#include <string.h>
+#include <stdlib.h>
#include "eglcurrent.h"
const int __EGL_DISPATCH_FUNC_COUNT = __EGL_DISPATCH_COUNT;
int __EGL_DISPATCH_FUNC_INDICES[__EGL_DISPATCH_COUNT + 1];
+static int Compare(const void *l, const void *r)
+{
+ const char *s = *(const char **)r;
+ return strcmp(l, s);
+}
+
static int FindProcIndex(const char *name)
{
- unsigned first = 0;
- unsigned last = __EGL_DISPATCH_COUNT - 1;
-
- while (first <= last) {
- unsigned middle = (first + last) / 2;
- int comp = strcmp(name,
- __EGL_DISPATCH_FUNC_NAMES[middle]);
-
- if (comp > 0)
- first = middle + 1;
- else if (comp < 0)
- last = middle - 1;
- else
- return middle;
- }
+ const char **match = bsearch(name, __EGL_DISPATCH_FUNC_NAMES,
+ __EGL_DISPATCH_COUNT, sizeof(const char *), Compare);
+
+ if (match == NULL)
+ return __EGL_DISPATCH_COUNT;
- /* Just point to the dummy entry at the end of the respective table */
- return __EGL_DISPATCH_COUNT;
+ return match - __EGL_DISPATCH_FUNC_NAMES;
}
void __eglInitDispatchStubs(const __EGLapiExports *exportsTable)
}
if (func == NULL) {
if (errorCode != EGL_SUCCESS) {
+ // Since we have no vendor, the follow-up eglGetError() call will
+ // end up using the GLVND error code. Set it here.
+ if (vendor == NULL) {
+ exports->setEGLError(errorCode);
+ }
_eglError(errorCode, __EGL_DISPATCH_FUNC_NAMES[index]);
}
return NULL;