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egl: Use SConscript for Windows build.
[mesa.git]
/
src
/
egl
/
main
/
egldisplay.c
diff --git
a/src/egl/main/egldisplay.c
b/src/egl/main/egldisplay.c
index f7dbe8ec22a74b55c6a742188d3e53be6a99a7f4..5dc5fd9719a682e029be8a470d3efbe2e8a0e691 100644
(file)
--- a/
src/egl/main/egldisplay.c
+++ b/
src/egl/main/egldisplay.c
@@
-134,9
+134,6
@@
_eglCleanupDisplay(_EGLDisplay *disp)
}
-#ifndef _EGL_SKIP_HANDLE_CHECK
-
-
/**
* Return EGL_TRUE if the given handle is a valid handle to a display.
*/
@@
-181,9
+178,6
@@
_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy)
}
-#endif /* !_EGL_SKIP_HANDLE_CHECK */
-
-
/**
* Link a resource to a display.
*/