#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
-#include "eglstring.h"
#include "eglmutex.h"
#include "egllog.h"
/**
- * Allocate a new _EGLDisplay object for the given nativeDisplay handle.
- * We'll also try to determine the device driver name at this time.
- *
- * Note that nativeDisplay may be an X Display ptr, or a string.
+ * Find the display corresponding to the specified native display, or create a
+ * new one.
*/
_EGLDisplay *
-_eglNewDisplay(NativeDisplayType nativeDisplay)
-{
- _EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
- if (dpy) {
- dpy->NativeDisplay = nativeDisplay;
- }
- return dpy;
-}
-
-
-/**
- * Link a display to itself and return the handle of the link.
- * The handle can be passed to client directly.
- */
-EGLDisplay
-_eglLinkDisplay(_EGLDisplay *dpy)
-{
- _eglLockMutex(_eglGlobal.Mutex);
-
- dpy->Next = _eglGlobal.DisplayList;
- _eglGlobal.DisplayList = dpy;
-
- _eglUnlockMutex(_eglGlobal.Mutex);
-
- return (EGLDisplay) dpy;
-}
-
-
-/**
- * Unlink a linked display from itself.
- * Accessing an unlinked display should generate EGL_BAD_DISPLAY error.
- */
-void
-_eglUnlinkDisplay(_EGLDisplay *dpy)
-{
- _EGLDisplay *prev;
-
- _eglLockMutex(_eglGlobal.Mutex);
-
- prev = _eglGlobal.DisplayList;
- if (prev != dpy) {
- while (prev) {
- if (prev->Next == dpy)
- break;
- prev = prev->Next;
- }
- assert(prev);
- prev->Next = dpy->Next;
- }
- else {
- _eglGlobal.DisplayList = dpy->Next;
- }
-
- _eglUnlockMutex(_eglGlobal.Mutex);
-}
-
-
-/**
- * Find the display corresponding to the specified native display id in all
- * linked displays.
- */
-_EGLDisplay *
-_eglFindDisplay(NativeDisplayType nativeDisplay)
+_eglFindDisplay(EGLNativeDisplayType nativeDisplay)
{
_EGLDisplay *dpy;
_eglLockMutex(_eglGlobal.Mutex);
+ /* search the display list first */
dpy = _eglGlobal.DisplayList;
while (dpy) {
- if (dpy->NativeDisplay == nativeDisplay) {
- _eglUnlockMutex(_eglGlobal.Mutex);
- return dpy;
- }
+ if (dpy->NativeDisplay == nativeDisplay)
+ break;
dpy = dpy->Next;
}
+ /* create a new display */
+ if (!dpy) {
+ dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
+ if (dpy) {
+ _eglInitMutex(&dpy->Mutex);
+ dpy->NativeDisplay = nativeDisplay;
+
+ /* add to the display list */
+ dpy->Next = _eglGlobal.DisplayList;
+ _eglGlobal.DisplayList = dpy;
+ }
+ }
+
_eglUnlockMutex(_eglGlobal.Mutex);
- return NULL;
+ return dpy;
}
free(disp->Configs);
disp->Configs = NULL;
disp->NumConfigs = 0;
+ disp->MaxConfigs = 0;
}
/* XXX incomplete */
}
-#ifndef _EGL_SKIP_HANDLE_CHECK
-
-
/**
* Return EGL_TRUE if the given handle is a valid handle to a display.
*/
}
-#endif /* !_EGL_SKIP_HANDLE_CHECK */
-
-
/**
* Link a resource to a display.
*/
void
_eglLinkResource(_EGLResource *res, _EGLResourceType type, _EGLDisplay *dpy)
{
+ assert(!res->Display || res->Display == dpy);
+
res->Display = dpy;
+ res->IsLinked = EGL_TRUE;
res->Next = dpy->ResourceLists[type];
dpy->ResourceLists[type] = res;
}
}
res->Next = NULL;
- res->Display = NULL;
+ /* do not reset res->Display */
+ res->IsLinked = EGL_FALSE;
}