}
-/**
- * If the first character is '!' we interpret it as specific driver name
- * (i.e. "!r200" or "!i830"). Whatever follows ':' is interpreted as
- * arguments.
- *
- * The caller may free() the returned driver name.
- */
-char *
-_eglSplitDisplayString(const char *dpyString, const char **args)
-{
- char *drv, *p;
-
- if (!dpyString || dpyString[0] != '!')
- return NULL;
- drv = _eglstrdup(dpyString + 1);
- if (!drv)
- return NULL;
-
- p = strchr(dpyString, ':');
- if (p) {
- drv[p - dpyString] = '\0';
- p++;
- }
- if (args)
- *args = p;
-
- return drv;
-}
-
-
/**
* Allocate a new _EGLDisplay object for the given nativeDisplay handle.
* We'll also try to determine the device driver name at this time.
_EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
if (dpy) {
dpy->NativeDisplay = nativeDisplay;
-
- dpy->DriverName = _eglPreloadDriver(dpy);
- if (!dpy->DriverName) {
- free(dpy);
- return NULL;
- }
}
return dpy;
}
}
-/**
- * Link a context to a display and return the handle of the link.
- * The handle can be passed to client directly.
- */
-EGLContext
-_eglLinkContext(_EGLContext *ctx, _EGLDisplay *dpy)
-{
- ctx->Display = dpy;
- ctx->Next = dpy->ContextList;
- dpy->ContextList = ctx;
- return (EGLContext) ctx;
-}
-
-
-/**
- * Unlink a linked context from its display.
- * Accessing an unlinked context should generate EGL_BAD_CONTEXT error.
- */
-void
-_eglUnlinkContext(_EGLContext *ctx)
-{
- _EGLContext *prev;
-
- prev = ctx->Display->ContextList;
- if (prev != ctx) {
- while (prev) {
- if (prev->Next == ctx)
- break;
- prev = prev->Next;
- }
- assert(prev);
- prev->Next = ctx->Next;
- }
- else {
- ctx->Display->ContextList = ctx->Next;
- }
-
- ctx->Next = NULL;
- ctx->Display = NULL;
-}
-
-
/**
* Link a surface to a display and return the handle of the link.
* The handle can be passed to client directly.
}
-/**
- * Return EGL_TRUE if the given handle is a valid handle to a context.
- */
-EGLBoolean
-_eglCheckContextHandle(EGLContext ctx, _EGLDisplay *dpy)
-{
- _EGLContext *cur = NULL;
-
- if (dpy)
- cur = dpy->ContextList;
- while (cur) {
- if (cur == (_EGLContext *) ctx) {
- assert(cur->Display == dpy);
- break;
- }
- cur = cur->Next;
- }
- return (cur != NULL);
-}
-
-
/**
* Return EGL_TRUE if the given handle is a valid handle to a surface.
*/