#include "eglsurface.h"
#include "eglimage.h"
-#if defined(_EGL_PLATFORM_POSIX)
+#if defined(_EGL_OS_UNIX)
#include <dlfcn.h>
#include <sys/types.h>
#include <dirent.h>
/**
* Wrappers for dlopen/dlclose()
*/
-#if defined(_EGL_PLATFORM_WINDOWS)
+#if defined(_EGL_OS_WINDOWS)
/* XXX Need to decide how to do dynamic name lookup on Windows */
}
-#elif defined(_EGL_PLATFORM_POSIX)
+#elif defined(_EGL_OS_UNIX)
static const char *DefaultDriverNames[] = {
_eglLog(_EGL_DEBUG, "dlopen(%s)", driverPath);
lib = open_library(driverPath);
-#if defined(_EGL_PLATFORM_WINDOWS)
+#if defined(_EGL_OS_WINDOWS)
/* XXX untested */
if (lib)
mainFunc = (_EGLMain_t) GetProcAddress(lib, "_eglMain");
-#elif defined(_EGL_PLATFORM_POSIX)
+#elif defined(_EGL_OS_UNIX)
if (lib) {
union {
_EGLMain_t func;
static EGLBoolean
_eglLoaderPattern(const char *dir, size_t len, void *loader_data)
{
-#if defined(_EGL_PLATFORM_POSIX)
+#if defined(_EGL_OS_UNIX)
const char *prefix, *suffix;
size_t prefix_len, suffix_len;
DIR *dirp;
closedir(dirp);
return EGL_TRUE;
-#else /* _EGL_PLATFORM_POSIX */
+#else /* _EGL_OS_UNIX */
/* stop immediately */
return EGL_FALSE;
#endif
{
static const char *search_path;
-#if defined(_EGL_PLATFORM_POSIX) || defined(_EGL_PLATFORM_WINDOWS)
+#if defined(_EGL_OS_UNIX) || defined(_EGL_OS_WINDOWS)
if (!search_path) {
static char buffer[1024];
const char *p;
int ret;
p = getenv("EGL_DRIVERS_PATH");
-#if defined(_EGL_PLATFORM_POSIX)
+#if defined(_EGL_OS_UNIX)
if (p && (geteuid() != getuid() || getegid() != getgid())) {
_eglLog(_EGL_DEBUG,
"ignore EGL_DRIVERS_PATH for setuid/setgid binaries");
p = NULL;
}
-#endif /* _EGL_PLATFORM_POSIX */
+#endif /* _EGL_OS_UNIX */
if (p) {
ret = _eglsnprintf(buffer, sizeof(buffer),
char *env;
env = getenv("EGL_DRIVER");
-#if defined(_EGL_PLATFORM_POSIX)
+#if defined(_EGL_OS_UNIX)
if (env && strchr(env, '/')) {
search_path = "";
if ((geteuid() != getuid() || getegid() != getgid())) {
env = NULL;
}
}
-#endif /* _EGL_PLATFORM_POSIX */
+#endif /* _EGL_OS_UNIX */
if (!env)
return EGL_FALSE;
/**
- * Preload display drivers.
+ * Preload platform drivers.
*
- * Display drivers are a set of drivers that support a certain display system.
- * The display system may be specified by EGL_DISPLAY.
+ * Platform drivers are a set of drivers that support a certain window system.
+ * The window system may be specified by EGL_PLATFORM.
*
* FIXME This makes libEGL a memory hog if an user driver is not specified and
- * there are many display drivers.
+ * there are many platform drivers.
*/
static EGLBoolean
-_eglPreloadDisplayDrivers(void)
+_eglPreloadPlatformDrivers(void)
{
const char *dpy;
char prefix[32];
int ret;
- dpy = getenv("EGL_DISPLAY");
+ dpy = getenv("EGL_PLATFORM");
+ /* try deprecated env variable */
if (!dpy || !dpy[0])
- dpy = _EGL_DEFAULT_DISPLAY;
+ dpy = getenv("EGL_DISPLAY");
+ if (!dpy || !dpy[0])
+ dpy = _EGL_DEFAULT_PLATFORM;
if (!dpy || !dpy[0])
return EGL_FALSE;
}
loaded = (_eglPreloadUserDriver() ||
- _eglPreloadDisplayDrivers());
+ _eglPreloadPlatformDrivers());
_eglUnlockMutex(_eglGlobal.Mutex);
}
+/**
+ * Return the native platform. It is the platform of the EGL native types.
+ */
+_EGLPlatformType
+_eglGetNativePlatform(void)
+{
+ return _EGL_NATIVE_PLATFORM;
+}
+
+
/**
* Plug all the available fallback routines into the given driver's
* dispatch table.