#include <assert.h>
-#include <dlfcn.h>
+#include <string.h>
#include <stdio.h>
#include <stdlib.h>
-#include <string.h>
#include "eglconfig.h"
#include "eglcontext.h"
#include "egldefines.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "egllog.h"
+#include "eglmisc.h"
#include "eglmode.h"
#include "eglscreen.h"
#include "eglstring.h"
#include "eglsurface.h"
#if defined(_EGL_PLATFORM_X)
+#include <dlfcn.h>
#include "eglx.h"
#elif defined(_EGL_PLATFORM_WINDOWS)
-/* XXX to do */
-#elif defined(_EGL_PLATFORM_WINCE)
-/* XXX to do */
+/* Use static linking on Windows for now */
+#define WINDOWS_STATIC_LINK
+#endif
+
+/**
+ * Wrappers for dlopen/dlclose()
+ */
+#if defined(_EGL_PLATFORM_WINDOWS)
+#ifdef WINDOWS_STATIC_LINK
+ static const char *DefaultDriverName = "Windows EGL Static Library";
+#else
+ /* XXX Need to decide how to do dynamic name lookup on Windows */
+ static const char *DefaultDriverName = "TBD";
+#endif
+ static const char *SysFS = NULL;
+ typedef HMODULE lib_handle;
+
+ static HMODULE
+ open_library(const char *filename)
+ {
+#ifdef WINDOWS_STATIC_LINK
+ return 0;
+#else
+ return LoadLibrary(filename);
#endif
+ }
+ static void
+ close_library(HMODULE lib)
+ {
+#ifdef WINDOWS_STATIC_LINK
+#else
+ FreeLibrary(lib);
+#endif
+ }
-const char *DefaultDriverName = ":0";
-const char *SysFS = "/sys/class";
+#elif defined(_EGL_PLATFORM_X)
+ static const char *DefaultDriverName = ":0";
+ static const char *SysFS = "/sys/class";
+ typedef void * lib_handle;
+ static void *
+ open_library(const char *filename)
+ {
+ return dlopen(filename, RTLD_LAZY);
+ }
+ static void
+ close_library(void *lib)
+ {
+ dlclose(lib);
+ }
+
+#endif
/**
* Given a card number, use sysfs to determine the DRI driver name.
*/
-static const char *
+const char *
_eglChooseDRMDriver(int card)
{
#if 0
#endif
}
-
/**
+ * XXX this function is totally subject change!!!
+ *
+ *
* Determine/return the name of the driver to use for the given _EGLDisplay.
*
* Try to be clever and determine if nativeDisplay is an Xlib Display
const char *
_eglChooseDriver(_EGLDisplay *dpy)
{
+ /* Under Windows, the NativeDisplay is an HDC handle, therefore */
+ /* it can't be interpreted as a string or a pointer. */
+#if defined(_EGL_PLATFORM_WINDOWS)
+ const char *displayString = NULL;
+#else
const char *displayString = (const char *) dpy->NativeDisplay;
+#endif
const char *driverName = NULL;
+ (void) DefaultDriverName;
+
+#if defined(_EGL_PLATFORM_X)
+ /* First, if the EGL_DRIVER env var is set, use that */
+ driverName = getenv("EGL_DRIVER");
+ if (driverName)
+ return _eglstrdup(driverName);
+#endif
+
+#if 0
if (!displayString) {
/* choose a default */
displayString = DefaultDriverName;
}
-
+#endif
/* extract default DriverArgs = whatever follows ':' */
- if (displayString[0] == '!' ||
- displayString[0] == ':') {
+ if (displayString &&
+ (displayString[0] == '!' ||
+ displayString[0] == ':')) {
const char *args = strchr(displayString, ':');
if (args)
dpy->DriverArgs = _eglstrdup(args + 1);
}
}
}
- else {
+ else
+ {
/* NativeDisplay is not a string! */
#if defined(_EGL_PLATFORM_X)
driverName = _xeglChooseDriver(dpy);
-#elif defined(_EGL_PLATFORM_WINDOWS)
- /* XXX to do */
- driverName = _weglChooseDriver(dpy);
-#elif defined(_EGL_PLATFORM_WINCE)
- /* XXX to do */
+#else
+ driverName = DefaultDriverName;
#endif
}
{
_EGLDriver *drv;
_EGLMain_t mainFunc;
- void *lib;
+ lib_handle lib;
char driverFilename[1000];
assert(driverName);
+#if defined(_EGL_PLATFORM_WINDOWS)
+/* Use static linking on Windows for now */
+#ifdef WINDOWS_STATIC_LINK
+ lib = 0;
+ mainFunc = (_EGLMain_t)_eglMain;
+#else
+ /* XXX untested */
+ sprintf(driverFilename, "%s.dll", driverName);
+ _eglLog(_EGL_DEBUG, "dlopen(%s)", driverFilename);
+ lib = open_library(driverFilename);
+ if (!lib) {
+ _eglLog(_EGL_WARNING, "Could not open %s",
+ driverFilename);
+ return NULL;
+ }
+ mainFunc = (_EGLMain_t) GetProcAddress(lib, "_eglMain");
+#endif
+#elif defined(_EGL_PLATFORM_X)
/* XXX also prepend a directory path??? */
sprintf(driverFilename, "%s.so", driverName);
-
_eglLog(_EGL_DEBUG, "dlopen(%s)", driverFilename);
- lib = dlopen(driverFilename, RTLD_NOW);
+ lib = open_library(driverFilename);
if (!lib) {
_eglLog(_EGL_WARNING, "Could not open %s (%s)",
driverFilename, dlerror());
return NULL;
}
-
mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain");
+#endif
+
if (!mainFunc) {
_eglLog(_EGL_WARNING, "_eglMain not found in %s", driverFilename);
- dlclose(lib);
+ close_library(lib);
return NULL;
}
drv = mainFunc(dpy, args);
if (!drv) {
- dlclose(lib);
+ close_library(lib);
return NULL;
}
+
/* with a recurvise open you want the inner most handle */
- if (!drv->LibHandle)
+ if (!drv->LibHandle) {
drv->LibHandle = lib;
- else
- dlclose(lib);
+ }
+ else {
+ close_library(lib);
+ }
+
+ /* update the global notion of supported APIs */
+ _eglGlobal.ClientAPIsMask |= drv->ClientAPIsMask;
+
+ _eglSaveDriver(drv);
- drv->Display = dpy;
return drv;
}
void *handle = drv->LibHandle;
EGLBoolean b;
- _eglLog(_EGL_INFO, "Closing driver");
+ _eglLog(_EGL_DEBUG, "Closing %s", drv->Name);
- /*
- * XXX check for currently bound context/surfaces and delete them?
- */
+ _eglReleaseDisplayResources(drv, dpy);
b = drv->API.Terminate(drv, dpy);
- dlclose(handle);
+
+ close_library(handle);
+
return b;
}
+/**
+ * Save the given driver pointer in the list of all known drivers.
+ */
+void
+_eglSaveDriver(_EGLDriver *drv)
+{
+ _eglGlobal.Drivers[ _eglGlobal.NumDrivers++ ] = drv;
+}
+
+
/**
* Given a display handle, return the _EGLDriver for that display.
*/
}
+
/**
- * Examine the individual extension enable/disable flags and recompute
- * the driver's Extensions string.
+ * Try to determine which EGL APIs (OpenGL, OpenGL ES, OpenVG, etc)
+ * are supported on the system by looking for standard library names.
*/
-static void
-_eglUpdateExtensionsString(_EGLDriver *drv)
+EGLint
+_eglFindAPIs(void)
{
- drv->Extensions.String[0] = 0;
-
- if (drv->Extensions.MESA_screen_surface)
- strcat(drv->Extensions.String, "EGL_MESA_screen_surface ");
- if (drv->Extensions.MESA_copy_context)
- strcat(drv->Extensions.String, "EGL_MESA_copy_context ");
- assert(strlen(drv->Extensions.String) < _EGL_MAX_EXTENSIONS_LEN);
-}
-
-
-
-const char *
-_eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name)
-{
- (void) drv;
- (void) dpy;
- switch (name) {
- case EGL_VENDOR:
- return _EGL_VENDOR_STRING;
- case EGL_VERSION:
- return _EGL_VERSION_STRING;
- case EGL_EXTENSIONS:
- _eglUpdateExtensionsString(drv);
- return drv->Extensions.String;
-#ifdef EGL_VERSION_1_2
- case EGL_CLIENT_APIS:
- /* XXX need to initialize somewhere */
- return drv->ClientAPIs;
+ EGLint mask = 0x0;
+ lib_handle lib;
+#if defined(_EGL_PLATFORM_WINDOWS)
+ /* XXX not sure about these names */
+ const char *es1_libname = "libGLESv1_CM.dll";
+ const char *es2_libname = "libGLESv2.dll";
+ const char *gl_libname = "OpenGL32.dll";
+ const char *vg_libname = "libOpenVG.dll";
+#elif defined(_EGL_PLATFORM_X)
+ const char *es1_libname = "libGLESv1_CM.so";
+ const char *es2_libname = "libGLESv2.so";
+ const char *gl_libname = "libGL.so";
+ const char *vg_libname = "libOpenVG.so";
#endif
- default:
- _eglError(EGL_BAD_PARAMETER, "eglQueryString");
- return NULL;
- }
-}
+ if ((lib = open_library(es1_libname))) {
+ close_library(lib);
+ mask |= EGL_OPENGL_ES_BIT;
+ }
-EGLBoolean
-_eglWaitGL(_EGLDriver *drv, EGLDisplay dpy)
-{
- /* just a placeholder */
- (void) drv;
- (void) dpy;
- return EGL_TRUE;
-}
+ if ((lib = open_library(es2_libname))) {
+ close_library(lib);
+ mask |= EGL_OPENGL_ES2_BIT;
+ }
+ if ((lib = open_library(gl_libname))) {
+ close_library(lib);
+ mask |= EGL_OPENGL_BIT;
+ }
-EGLBoolean
-_eglWaitNative(_EGLDriver *drv, EGLDisplay dpy, EGLint engine)
-{
- /* just a placeholder */
- (void) drv;
- (void) dpy;
- switch (engine) {
- case EGL_CORE_NATIVE_ENGINE:
- break;
- default:
- _eglError(EGL_BAD_PARAMETER, "eglWaitNative(engine)");
- return EGL_FALSE;
+ if ((lib = open_library(vg_libname))) {
+ close_library(lib);
+ mask |= EGL_OPENVG_BIT;
}
- return EGL_TRUE;
+ return mask;
}