#include "egltypedefs.h"
#include "eglapi.h"
-/* should probably use a dynamic-length string, but this will do */
-#define MAX_EXTENSIONS_LEN 1000
-
-
-/**
- * Optional EGL extensions info.
- */
-struct _egl_extensions
-{
- EGLBoolean MESA_screen_surface;
- EGLBoolean MESA_copy_context;
-
- char String[MAX_EXTENSIONS_LEN];
-};
-
/**
* Base class for device drivers.
*/
struct _egl_driver
{
- EGLBoolean Initialized; /* set by driver after initialized */
-
- void *LibHandle; /* dlopen handle */
+ void *LibHandle; /**< dlopen handle */
+ const char *Path; /**< path to this driver */
+ const char *Args; /**< args to load this driver */
- _EGLDisplay *Display;
+ const char *Name; /**< name of this driver */
+ /**< probe a display to see if it is supported */
+ EGLBoolean (*Probe)(_EGLDriver *drv, _EGLDisplay *dpy);
+ /**< called before dlclose to release this driver */
+ void (*Unload)(_EGLDriver *drv);
- int ABIversion;
- int APImajor, APIminor; /* returned through eglInitialize */
- const char *ClientAPIs;
+ _EGLAPI API; /**< EGL API dispatch table */
+};
- _EGLAPI API;
- _EGLExtensions Extensions;
-};
+extern _EGLDriver *_eglMain(const char *args);
-extern _EGLDriver *_eglMain(_EGLDisplay *dpy, const char *args);
+extern const char *
+_eglChooseDRMDriver(int card);
extern const char *
-_eglChooseDriver(_EGLDisplay *dpy);
+_eglPreloadDriver(_EGLDisplay *dpy);
extern _EGLDriver *
-_eglOpenDriver(_EGLDisplay *dpy, const char *driverName, const char *args);
+_eglOpenDriver(_EGLDisplay *dpy);
extern EGLBoolean
-_eglCloseDriver(_EGLDriver *drv, EGLDisplay dpy);
+_eglCloseDriver(_EGLDriver *drv, _EGLDisplay *dpy);
+
+
+void
+_eglUnloadDrivers(void);
extern _EGLDriver *
_eglInitDriverFallbacks(_EGLDriver *drv);
-extern const char *
-_eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name);
-
-
-extern EGLBoolean
-_eglWaitGL(_EGLDriver *drv, EGLDisplay dpy);
-
-
-extern EGLBoolean
-_eglWaitNative(_EGLDriver *drv, EGLDisplay dpy, EGLint engine);
-
+extern EGLint
+_eglFindAPIs(void);
#endif /* EGLDRIVER_INCLUDED */