Revert "egl: drop empty eglfallbacks.c" and "egl: move fallback calls to eglapi.c"
[mesa.git] / src / egl / main / eglfallbacks.c
diff --git a/src/egl/main/eglfallbacks.c b/src/egl/main/eglfallbacks.c
new file mode 100644 (file)
index 0000000..08ffab3
--- /dev/null
@@ -0,0 +1,57 @@
+/**************************************************************************
+ *
+ * Copyright 2010 LunarG, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <string.h>
+#include "egltypedefs.h"
+#include "egldriver.h"
+#include "eglconfig.h"
+#include "eglcontext.h"
+#include "eglsurface.h"
+#include "eglsync.h"
+
+
+/**
+ * Plug all the available fallback routines into the given driver's
+ * dispatch table.
+ */
+void
+_eglInitDriverFallbacks(_EGLDriver *drv)
+{
+   drv->API.GetConfigs = _eglGetConfigs;
+   drv->API.ChooseConfig = _eglChooseConfig;
+   drv->API.GetConfigAttrib = _eglGetConfigAttrib;
+
+   drv->API.QueryContext = _eglQueryContext;
+
+   drv->API.QuerySurface = _eglQuerySurface;
+   drv->API.SurfaceAttrib = _eglSurfaceAttrib;
+
+   drv->API.SwapInterval = _eglSwapInterval;
+
+   drv->API.GetSyncAttrib = _eglGetSyncAttrib;
+}