#include <stdlib.h>
#include "eglglobals.h"
+#include "egldisplay.h"
#include "egllog.h"
struct _egl_global _eglGlobal =
_eglInitGlobals(void)
{
if (!_eglGlobal.Initialized) {
- _eglGlobal.Displays = _eglNewHashTable();
- _eglGlobal.Surfaces = _eglNewHashTable();
_eglGlobal.FreeScreenHandle = 1;
_eglGlobal.Initialized = EGL_TRUE;
_eglGlobal.ClientAPIsMask = 0x0;
-
- if (!_eglInitCurrent())
- _eglLog(_EGL_FATAL, "failed to initialize \"current\" system");
}
}
void
_eglDestroyGlobals(void)
{
- _eglFiniCurrent();
- /* XXX TODO walk over table entries, deleting each */
- _eglDeleteHashTable(_eglGlobal.Displays);
- _eglDeleteHashTable(_eglGlobal.Surfaces);
}