-#include <stdio.h>
+#include <stdlib.h>
#include "eglglobals.h"
+#include "egldisplay.h"
+#include "egllog.h"
-
-struct _egl_global _eglGlobal = { EGL_FALSE };
-
+struct _egl_global _eglGlobal =
+{
+ EGL_FALSE
+};
/**
* Init the fields in the _eglGlobal struct
_eglInitGlobals(void)
{
if (!_eglGlobal.Initialized) {
- _eglGlobal.Displays = _eglNewHashTable();
- _eglGlobal.Contexts = _eglNewHashTable();
- _eglGlobal.Surfaces = _eglNewHashTable();
_eglGlobal.FreeScreenHandle = 1;
- _eglGlobal.CurrentContext = EGL_NO_CONTEXT;
- _eglGlobal.LastError = EGL_SUCCESS;
_eglGlobal.Initialized = EGL_TRUE;
+
+ _eglGlobal.ClientAPIsMask = 0x0;
}
}
void
_eglDestroyGlobals(void)
{
- /* XXX TODO walk over table entries, deleting each */
- _eglDeleteHashTable(_eglGlobal.Displays);
- _eglDeleteHashTable(_eglGlobal.Contexts);
- _eglDeleteHashTable(_eglGlobal.Surfaces);
-}
-
-
-
-/**
- * Record EGL error code.
- */
-void
-_eglError(EGLint errCode, const char *msg)
-{
- if (_eglGlobal.LastError == EGL_SUCCESS) {
- _eglGlobal.LastError = errCode;
- /* XXX temporary */
- fprintf(stderr, "EGL Error 0x%x in %s\n", errCode, msg);
- }
-}
-
-
-/**
- * Return a new screen handle/ID.
- * NOTE: we never reuse these!
- */
-EGLScreenMESA
-_eglAllocScreenHandle(void)
-{
- EGLScreenMESA s = _eglGlobal.FreeScreenHandle;
- _eglGlobal.FreeScreenHandle++;
- return s;
}