-#include <stdio.h>
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
+ * Copyright 2010 LunarG, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "egldisplay.h"
-#include "egldriver.h"
#include "eglmode.h"
-#include "eglglobals.h"
+#include "eglcurrent.h"
#include "eglscreen.h"
-#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
+#ifdef EGL_MESA_screen_surface
-static char *
-my_strdup(const char *s)
-{
- if (s) {
- int l = strlen(s);
- char *s2 = malloc(l + 1);
- if (s2)
- strcpy(s2, s);
- return s2;
- }
- else {
- return NULL;
- }
-}
+#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
/**
{
EGLint scrnum;
+ if (!disp || !disp->Screens)
+ return NULL;
+
/* loop over all screens on the display */
- for (scrnum = 0; scrnum < disp->NumScreens; scrnum++) {
- const _EGLScreen *scrn = disp->Screens[scrnum];
- EGLint i;
- /* search list of modes for handle */
- for (i = 0; i < scrn->NumModes; i++) {
- if (scrn->Modes[i].Handle == mode) {
- return scrn->Modes + i;
- }
- }
- }
+ for (scrnum = 0; scrnum < disp->Screens->Size; scrnum++) {
+ const _EGLScreen *scrn = disp->Screens->Elements[scrnum];
+ EGLint idx;
- return NULL;
-}
+ /*
+ * the mode ids of a screen ranges from scrn->Handle to scrn->Handle +
+ * scrn->NumModes
+ */
+ if (mode >= scrn->Handle &&
+ mode < scrn->Handle + _EGL_SCREEN_MAX_MODES) {
+ idx = mode - scrn->Handle;
+ assert(idx < scrn->NumModes && scrn->Modes[idx].Handle == mode);
-/**
- * Add a new mode with the given attributes (width, height, depth, refreshRate)
- * to the given screen.
- * Assign a new mode ID/handle to the mode as well.
- * \return pointer to the new _EGLMode
- */
-_EGLMode *
-_eglAddNewMode(_EGLScreen *screen, EGLint width, EGLint height,
- EGLint refreshRate, const char *name)
-{
- EGLint n;
- _EGLMode *newModes;
-
- assert(screen);
- assert(width > 0);
- assert(height > 0);
- assert(refreshRate > 0);
-
- n = screen->NumModes;
- newModes = (_EGLMode *) realloc(screen->Modes, (n+1) * sizeof(_EGLMode));
- if (newModes) {
- screen->Modes = newModes;
- screen->Modes[n].Handle = n + 1;
- screen->Modes[n].Width = width;
- screen->Modes[n].Height = height;
- screen->Modes[n].RefreshRate = refreshRate;
- screen->Modes[n].Optimal = EGL_FALSE;
- screen->Modes[n].Interlaced = EGL_FALSE;
- screen->Modes[n].Name = my_strdup(name);
- screen->NumModes++;
- return screen->Modes + n;
- }
- else {
- return NULL;
+ return &scrn->Modes[idx];
+ }
}
-}
+ return NULL;
+}
/**
}
-#if 0
-static int
-_eglRand(int max)
-{
- return rand() % max;
-}
-
-void
-_eglTestModeModule(void)
-{
- EGLint count = 30;
- _EGLMode *modes = (_EGLMode *) malloc(count * sizeof(_EGLMode));
- _EGLMode **modeList = (_EGLMode **) malloc(count * sizeof(_EGLMode*));
- EGLint i;
-
- for (i = 0; i < count; i++) {
- modes[i].Handle = _eglRand(20);
- modes[i].Width = 512 + 256 * _eglRand(2);
- modes[i].Height = 512 + 256 * _eglRand(2);
- modes[i].RefreshRate = 50 + 5 * _eglRand(3);
- modes[i].Interlaced = _eglRand(2);
- modes[i].Optimal = _eglRand(4) == 0;
- modeList[i] = modes + i;
- }
-
- /* sort array of pointers */
- qsort(modeList, count, sizeof(_EGLMode *), compareModes);
-
- for (i = 0; i < count; i++) {
- _EGLMode *m = modeList[i];
- printf("%2d: %3d %4d x %4d @ %3d opt %d int %d\n", i,
- m->Handle, m->Width, m->Height, m->RefreshRate,
- m->Optimal, m->Interlaced);
- }
-}
-#endif
+#endif /* EGL_MESA_screen_surface */