/**
* Surface-related functions.
- *
- * See the eglcontext.c file for comments that also apply here.
*/
#include <string.h>
#include "eglcontext.h"
#include "eglconfig.h"
-#include "eglsurface.h"
+#include "egldriver.h"
#include "eglglobals.h"
#include "eglhash.h"
+#include "egllog.h"
+#include "eglsurface.h"
-void
-_eglInitSurface(_EGLSurface *surf)
+/**
+ * Do error check on parameters and initialize the given _EGLSurface object.
+ * \return EGL_TRUE if no errors, EGL_FALSE otherwise.
+ */
+EGLBoolean
+_eglInitSurface(_EGLDriver *drv, EGLDisplay dpy,
+ _EGLSurface *surf, EGLint type, EGLConfig config,
+ const EGLint *attrib_list)
{
- /* XXX fix this up */
+ const char *func;
+ _EGLConfig *conf;
+ EGLint width = 0, height = 0, largest = 0;
+ EGLint texFormat = 0, texTarget = 0, mipmapTex = 0;
+ EGLint renderBuffer = EGL_BACK_BUFFER;
+#ifdef EGL_VERSION_1_2
+ EGLint colorspace = EGL_COLORSPACE_sRGB;
+ EGLint alphaFormat = EGL_ALPHA_FORMAT_NONPRE;
+#endif
+ EGLint i;
+
+ switch (type) {
+ case EGL_WINDOW_BIT:
+ func = "eglCreateWindowSurface";
+ break;
+ case EGL_PIXMAP_BIT:
+ func = "eglCreatePixmapSurface";
+ renderBuffer = EGL_SINGLE_BUFFER;
+ break;
+ case EGL_PBUFFER_BIT:
+ func = "eglCreatePBufferSurface";
+ break;
+ case EGL_SCREEN_BIT_MESA:
+ func = "eglCreateScreenSurface";
+ renderBuffer = EGL_SINGLE_BUFFER; /* XXX correct? */
+ break;
+ default:
+ _eglLog(_EGL_WARNING, "Bad type in _eglInitSurface");
+ return EGL_FALSE;
+ }
+
+ conf = _eglLookupConfig(drv, dpy, config);
+ if (!conf) {
+ _eglError(EGL_BAD_CONFIG, func);
+ return EGL_FALSE;
+ }
+
+ if ((GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE) & type) == 0) {
+ /* The config can't be used to create a surface of this type */
+ _eglError(EGL_BAD_CONFIG, func);
+ return EGL_FALSE;
+ }
+
+ /*
+ * Parse attribute list. Different kinds of surfaces support different
+ * attributes.
+ */
+ for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
+ switch (attrib_list[i]) {
+ case EGL_WIDTH:
+ if (type == EGL_PBUFFER_BIT || type == EGL_SCREEN_BIT_MESA) {
+ width = attrib_list[++i];
+ }
+ else {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ break;
+ case EGL_HEIGHT:
+ if (type == EGL_PBUFFER_BIT || type == EGL_SCREEN_BIT_MESA) {
+ height = attrib_list[++i];
+ }
+ else {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ break;
+ case EGL_LARGEST_PBUFFER:
+ if (type == EGL_PBUFFER_BIT) {
+ largest = attrib_list[++i];
+ }
+ else {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ break;
+ case EGL_TEXTURE_FORMAT:
+ if (type == EGL_PBUFFER_BIT) {
+ texFormat = attrib_list[++i];
+ }
+ else {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ break;
+ case EGL_TEXTURE_TARGET:
+ if (type == EGL_PBUFFER_BIT) {
+ texTarget = attrib_list[++i];
+ }
+ else {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ break;
+ case EGL_MIPMAP_TEXTURE:
+ if (type == EGL_PBUFFER_BIT) {
+ mipmapTex = attrib_list[++i];
+ }
+ else {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ break;
+#ifdef EGL_VERSION_1_2
+ case EGL_RENDER_BUFFER:
+ if (type == EGL_WINDOW_BIT) {
+ renderBuffer = attrib_list[++i];
+ if (renderBuffer != EGL_BACK_BUFFER &&
+ renderBuffer != EGL_SINGLE_BUFFER) {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ }
+ else {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ break;
+ case EGL_COLORSPACE:
+ if (type == EGL_WINDOW_BIT ||
+ type == EGL_PBUFFER_BIT ||
+ type == EGL_PIXMAP_BIT) {
+ colorspace = attrib_list[++i];
+ if (colorspace != EGL_COLORSPACE_sRGB &&
+ colorspace != EGL_COLORSPACE_LINEAR) {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ }
+ else {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ break;
+ case EGL_ALPHA_FORMAT:
+ if (type == EGL_WINDOW_BIT ||
+ type == EGL_PBUFFER_BIT ||
+ type == EGL_PIXMAP_BIT) {
+ alphaFormat = attrib_list[++i];
+ if (alphaFormat != EGL_ALPHA_FORMAT_NONPRE &&
+ alphaFormat != EGL_ALPHA_FORMAT_PRE) {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ }
+ else {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ break;
+
+#endif /* EGL_VERSION_1_2 */
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+ }
+
+ if (width < 0 || height < 0) {
+ _eglError(EGL_BAD_ATTRIBUTE, func);
+ return EGL_FALSE;
+ }
+
memset(surf, 0, sizeof(_EGLSurface));
+ surf->Config = conf;
+ surf->Type = type;
+ surf->Width = width;
+ surf->Height = height;
+ surf->TextureFormat = texFormat;
+ surf->TextureTarget = texTarget;
+ surf->MipmapTexture = mipmapTex;
+ surf->MipmapLevel = 0;
+ surf->SwapInterval = 0;
+#ifdef EGL_VERSION_1_2
+ surf->SwapBehavior = EGL_BUFFER_DESTROYED; /* XXX ok? */
+ surf->HorizontalResolution = EGL_UNKNOWN; /* set by caller */
+ surf->VerticalResolution = EGL_UNKNOWN; /* set by caller */
+ surf->AspectRatio = EGL_UNKNOWN; /* set by caller */
+ surf->RenderBuffer = renderBuffer;
+ surf->AlphaFormat = alphaFormat;
+ surf->Colorspace = colorspace;
+#endif
+
+ return EGL_TRUE;
}
void
_eglSaveSurface(_EGLSurface *surf)
{
+ EGLuint key = _eglHashGenKey(_eglGlobal.Surfaces);
assert(surf);
- surf->Handle = _eglHashGenKey(_eglGlobal.Contexts);
- _eglHashInsert(_eglGlobal.Surfaces, surf->Handle, surf);
+ assert(!surf->Handle);
+ surf->Handle = (EGLSurface) key;
+ assert(surf->Handle);
+ _eglHashInsert(_eglGlobal.Surfaces, key, surf);
}
void
_eglRemoveSurface(_EGLSurface *surf)
{
- _eglHashRemove(_eglGlobal.Surfaces, surf->Handle);
+ _eglHashRemove(_eglGlobal.Surfaces, (EGLuint) surf->Handle);
}
+
+/**
+ * Return the public handle for an internal _EGLSurface.
+ * This is the inverse of _eglLookupSurface().
+ */
+EGLSurface
+_eglGetSurfaceHandle(_EGLSurface *surface)
+{
+ if (surface)
+ return surface->Handle;
+ else
+ return EGL_NO_SURFACE;
+}
+
+
+/**
+ * Return the private _EGLSurface which corresponds to a public EGLSurface
+ * handle.
+ * This is the inverse of _eglGetSurfaceHandle().
+ */
_EGLSurface *
_eglLookupSurface(EGLSurface surf)
{
- _EGLSurface *c = (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces, surf);
+ _EGLSurface *c = (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces,
+ (EGLuint) surf);
return c;
}
EGLBoolean
_eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
{
- /* Basically just do error checking */
- _EGLContext *context = _eglGetCurrentContext();
+ /* Basically just do error checking here. Drivers have to do the
+ * actual buffer swap.
+ */
_EGLSurface *surface = _eglLookupSurface(draw);
- if (context && context->DrawSurface != surface) {
- _eglError(EGL_BAD_SURFACE, "eglSwapBuffers");
- return EGL_FALSE;
- }
if (surface == NULL) {
_eglError(EGL_BAD_SURFACE, "eglSwapBuffers");
return EGL_FALSE;
EGLBoolean
-_eglCopyBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, NativePixmapType target)
+_eglCopyBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface,
+ NativePixmapType target)
{
- /* XXX unfinished */
+ /* copy surface to native pixmap */
+ /* All implementation burdon for this is in the device driver */
return EGL_FALSE;
}
EGLBoolean
-_eglQuerySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf, EGLint attribute, EGLint *value)
+_eglQuerySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
+ EGLint attribute, EGLint *value)
{
_EGLSurface *surface = _eglLookupSurface(surf);
if (surface == NULL) {
case EGL_CONFIG_ID:
*value = GET_CONFIG_ATTRIB(surface->Config, EGL_CONFIG_ID);
return EGL_TRUE;
+ case EGL_LARGEST_PBUFFER:
+ *value = drv->LargestPbuffer;
+ return EGL_TRUE;
+ case EGL_SURFACE_TYPE:
+ *value = surface->Type;
+ return EGL_TRUE;
+#ifdef EGL_VERSION_1_1
case EGL_TEXTURE_FORMAT:
/* texture attributes: only for pbuffers, no error otherwise */
if (surface->Type == EGL_PBUFFER_BIT)
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->MipmapLevel;
return EGL_TRUE;
- case EGL_SURFACE_TYPE:
- *value = surface->Type;
+#endif /* EGL_VERSION_1_1 */
+#ifdef EGL_VERSION_1_2
+ case EGL_SWAP_BEHAVIOR:
+ *value = surface->SwapBehavior;
+ return EGL_TRUE;
+ case EGL_RENDER_BUFFER:
+ *value = surface->RenderBuffer;
+ return EGL_TRUE;
+ case EGL_PIXEL_ASPECT_RATIO:
+ *value = surface->AspectRatio;
return EGL_TRUE;
+ case EGL_HORIZONTAL_RESOLUTION:
+ *value = surface->HorizontalResolution;
+ return EGL_TRUE;
+ case EGL_VERTICAL_RESOLUTION:
+ *value = surface->VerticalResolution;
+ return EGL_TRUE;
+ case EGL_ALPHA_FORMAT:
+ *value = surface->AlphaFormat;
+ return EGL_TRUE;
+ case EGL_COLORSPACE:
+ *value = surface->Colorspace;
+ return EGL_TRUE;
+#endif /* EGL_VERSION_1_2 */
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
return EGL_FALSE;
/**
- * Default fallback routine - drivers should usually override this.
+ * Example function - drivers should do a proper implementation.
*/
EGLSurface
-_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list)
+_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ NativeWindowType window, const EGLint *attrib_list)
{
- /* nothing - just a placeholder */
+#if 0 /* THIS IS JUST EXAMPLE CODE */
+ _EGLSurface *surf;
+
+ surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
+ if (!surf)
+ return EGL_NO_SURFACE;
+
+ if (!_eglInitSurface(drv, dpy, surf, EGL_WINDOW_BIT, config, attrib_list)) {
+ free(surf);
+ return EGL_NO_SURFACE;
+ }
+
+ _eglSaveSurface(surf);
+
+ return surf->Handle;
+#endif
return EGL_NO_SURFACE;
}
/**
- * Default fallback routine - drivers should usually override this.
+ * Example function - drivers should do a proper implementation.
*/
EGLSurface
-_eglCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list)
+_eglCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ NativePixmapType pixmap, const EGLint *attrib_list)
{
- /* nothing - just a placeholder */
+#if 0 /* THIS IS JUST EXAMPLE CODE */
+ _EGLSurface *surf;
+
+ surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
+ if (!surf)
+ return EGL_NO_SURFACE;
+
+ if (!_eglInitSurface(drv, dpy, surf, EGL_PIXMAP_BIT, config, attrib_list)) {
+ free(surf);
+ return EGL_NO_SURFACE;
+ }
+
+ _eglSaveSurface(surf);
+
+ return surf->Handle;
+#endif
return EGL_NO_SURFACE;
}
/**
- * Default fallback routine - drivers should usually override this.
+ * Example function - drivers should do a proper implementation.
*/
EGLSurface
-_eglCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+_eglCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list)
{
- /* nothing - just a placeholder */
+#if 0 /* THIS IS JUST EXAMPLE CODE */
+ _EGLSurface *surf;
+
+ surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
+ if (!surf)
+ return EGL_NO_SURFACE;
+
+ if (!_eglInitSurface(drv, dpy, surf, EGL_PBUFFER_BIT, config, attrib_list)) {
+ free(surf);
+ return EGL_NO_SURFACE;
+ }
+
+ _eglSaveSurface(surf);
+
+ return surf->Handle;
+#endif
return EGL_NO_SURFACE;
}
{
_EGLSurface *surf = _eglLookupSurface(surface);
if (surf) {
- _eglHashRemove(_eglGlobal.Surfaces, surface);
+ _eglHashRemove(_eglGlobal.Surfaces, (EGLuint) surface);
if (surf->IsBound) {
surf->DeletePending = EGL_TRUE;
}
* Default fallback routine - drivers might override this.
*/
EGLBoolean
-_eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf, EGLint attribute, EGLint value)
+_eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
+ EGLint attribute, EGLint value)
{
_EGLSurface *surface = _eglLookupSurface(surf);
EGLBoolean
-_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
+ EGLint buffer)
{
- /* XXX unfinished */
- return EGL_FALSE;
+ /* Just do basic error checking and return success/fail.
+ * Drivers must implement the real stuff.
+ */
+ _EGLSurface *surface = _eglLookupSurface(surf);
+
+ if (!surface || surface->Type != EGL_PBUFFER_BIT) {
+ _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ if (surface->TextureFormat == EGL_NO_TEXTURE) {
+ _eglError(EGL_BAD_MATCH, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ if (buffer != EGL_BACK_BUFFER) {
+ _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ surface->BoundToTexture = EGL_TRUE;
+
+ return EGL_TRUE;
}
EGLBoolean
-_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
+ EGLint buffer)
{
- /* XXX unfinished */
- return EGL_FALSE;
+ /* Just do basic error checking and return success/fail.
+ * Drivers must implement the real stuff.
+ */
+ _EGLSurface *surface = _eglLookupSurface(surf);
+
+ if (!surface || surface->Type != EGL_PBUFFER_BIT) {
+ _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ if (surface->TextureFormat == EGL_NO_TEXTURE) {
+ _eglError(EGL_BAD_MATCH, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ if (buffer != EGL_BACK_BUFFER) {
+ _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ if (!surface->BoundToTexture) {
+ _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ surface->BoundToTexture = EGL_FALSE;
+
+ return EGL_TRUE;
}
}
+#ifdef EGL_VERSION_1_2
+
+/**
+ * Example function - drivers should do a proper implementation.
+ */
+EGLSurface
+_eglCreatePbufferFromClientBuffer(_EGLDriver *drv, EGLDisplay dpy,
+ EGLenum buftype, EGLClientBuffer buffer,
+ EGLConfig config, const EGLint *attrib_list)
+{
+ if (buftype != EGL_OPENVG_IMAGE) {
+ _eglError(EGL_BAD_PARAMETER, "eglCreatePbufferFromClientBuffer");
+ return EGL_NO_SURFACE;
+ }
+
+ return EGL_NO_SURFACE;
+}
+
+#endif /* EGL_VERSION_1_2 */