_EGLConfig *Config;
EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */
+
+ /* attributes set by attribute list */
EGLint Width, Height;
- EGLint TextureFormat, TextureTarget;
- EGLint MipmapTexture, MipmapLevel;
+ EGLenum TextureFormat;
+ EGLenum TextureTarget;
+ EGLBoolean MipmapTexture;
+ EGLBoolean LargestPbuffer;
+ EGLenum RenderBuffer;
+ EGLenum VGAlphaFormat;
+ EGLenum VGColorspace;
+
+ /* attributes set by eglSurfaceAttrib */
+ EGLint MipmapLevel;
+ EGLenum MultisampleResolve;
+ EGLenum SwapBehavior;
+
+ EGLint HorizontalResolution, VerticalResolution;
+ EGLint AspectRatio;
+
EGLint SwapInterval;
/* True if the surface is bound to an OpenGL ES texture */
EGLBoolean BoundToTexture;
-
- /* If type == EGL_SCREEN_BIT: */
- EGLint VisibleRefCount; /* number of screens I'm displayed on */
-
-#ifdef EGL_VERSION_1_2
- EGLint SwapBehavior; /* one of EGL_BUFFER_PRESERVED/DESTROYED */
- EGLint HorizontalResolution, VerticalResolution;
- EGLint AspectRatio;
- EGLint RenderBuffer; /* EGL_BACK_BUFFER or EGL_SINGLE_BUFFER */
- EGLint AlphaFormat; /* EGL_ALPHA_FORMAT_NONPRE or EGL_ALPHA_FORMAT_PRE */
- EGLint Colorspace; /* EGL_COLORSPACE_sRGB or EGL_COLORSPACE_LINEAR */
-#endif /* EGL_VERSION_1_2 */
};
PUBLIC EGLBoolean
-_eglInitSurface(_EGLDriver *drv, _EGLSurface *surf, EGLint type,
+_eglInitSurface(_EGLSurface *surf, _EGLDisplay *dpy, EGLint type,
_EGLConfig *config, const EGLint *attrib_list);
_eglSurfaceAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint attribute, EGLint value);
-extern EGLBoolean
+PUBLIC extern EGLBoolean
_eglBindTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint buffer);
/**
* Return true if there is a context bound to the surface.
+ *
+ * The binding is considered a reference to the surface. Drivers should not
+ * destroy a surface when it is bound.
*/
static INLINE EGLBoolean
_eglIsSurfaceBound(_EGLSurface *surf)
/**
* Return true if the surface is linked to a display.
+ *
+ * The link is considered a reference to the surface (the display is owning the
+ * surface). Drivers should not destroy a surface when it is linked.
*/
static INLINE EGLBoolean
_eglIsSurfaceLinked(_EGLSurface *surf)