/**************************************************************************
*
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2008 VMware, Inc.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010 LunarG, Inc.
* All Rights Reserved.
#ifndef EGLSURFACE_INCLUDED
#define EGLSURFACE_INCLUDED
+#include "c99_compat.h"
#include "egltypedefs.h"
#include "egldisplay.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct _egl_xy
+{
+ EGLint x;
+ EGLint y;
+};
+
+struct _egl_hdr_metadata
+{
+ struct _egl_xy display_primary_r;
+ struct _egl_xy display_primary_g;
+ struct _egl_xy display_primary_b;
+ struct _egl_xy white_point;
+ EGLint max_luminance;
+ EGLint min_luminance;
+ EGLint max_cll;
+ EGLint max_fall;
+};
+
/**
* "Base" class for device driver surfaces.
*/
EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */
+ /* The native surface is lost. The EGL spec requires certain functions
+ * to generate EGL_BAD_NATIVE_WINDOW when given this surface.
+ */
+ EGLBoolean Lost;
+
/* attributes set by attribute list */
EGLint Width, Height;
EGLenum TextureFormat;
EGLenum TextureTarget;
EGLBoolean MipmapTexture;
EGLBoolean LargestPbuffer;
- EGLenum RenderBuffer;
+
+ /**
+ * Value of EGL_RENDER_BUFFER selected at creation.
+ *
+ * The user may select, for window surfaces, the EGL_RENDER_BUFFER through
+ * the attribute list of eglCreateWindowSurface(). The EGL spec allows the
+ * implementation to ignore request, though; hence why we maintain both
+ * RequestedRenderBuffer and ActiveRenderBuffer. For pbuffer and pixmap
+ * surfaces, the EGL spec hard-codes the EGL_RENDER_BUFFER value and the
+ * user must not provide it in the attribute list.
+ *
+ * Normally, the attribute is immutable and after surface creation.
+ * However, EGL_KHR_mutable_render_buffer allows the user to change it in
+ * window surfaces via eglSurfaceAttrib, in which case
+ * eglQuerySurface(EGL_RENDER_BUFFER) will immediately afterwards return
+ * the requested value but the actual render buffer used by the context
+ * does not change until completion of the next eglSwapBuffers call.
+ *
+ * From the EGL_KHR_mutable_render_buffer spec (v12):
+ *
+ * Querying EGL_RENDER_BUFFER returns the buffer which client API
+ * rendering is requested to use. For a window surface, this is the
+ * attribute value specified when the surface was created or last set
+ * via eglSurfaceAttrib.
+ *
+ * eglQueryContext(EGL_RENDER_BUFFER) ignores this.
+ */
+ EGLenum RequestedRenderBuffer;
+
+ /**
+ * The EGL_RENDER_BUFFER in use by the context.
+ *
+ * This is valid only when bound as the draw surface. This may differ from
+ * the RequestedRenderBuffer.
+ *
+ * Refer to eglQueryContext(EGL_RENDER_BUFFER) in the EGL spec.
+ * eglQuerySurface(EGL_RENDER_BUFFER) ignores this.
+ *
+ * If a window surface is bound as the draw surface and has a pending,
+ * user-requested change to EGL_RENDER_BUFFER, then the next eglSwapBuffers
+ * will flush the pending change. (The flush of EGL_RENDER_BUFFER state may
+ * occur without the implicit glFlush induced by eglSwapBuffers). The spec
+ * requires that the flush occur at that time and nowhere else. During the
+ * state-flush, we copy RequestedRenderBuffer to ActiveRenderBuffer.
+ *
+ * From the EGL_KHR_mutable_render_buffer spec (v12):
+ *
+ * If [...] there is a pending change to the EGL_RENDER_BUFFER
+ * attribute, eglSwapBuffers performs an implicit flush operation on the
+ * context and effects the attribute change.
+ */
+ EGLenum ActiveRenderBuffer;
+
EGLenum VGAlphaFormat;
EGLenum VGColorspace;
+ EGLenum GLColorspace;
/* attributes set by eglSurfaceAttrib */
EGLint MipmapLevel;
EGLint SwapInterval;
+ /* EGL_KHR_partial_update
+ * True if the damage region is already set
+ * between frame boundaries.
+ */
+ EGLBoolean SetDamageRegionCalled;
+
+ /* EGL_KHR_partial_update
+ * True if the buffer age is read by the client
+ * between frame boundaries.
+ */
+ EGLBoolean BufferAgeRead;
+
/* True if the surface is bound to an OpenGL ES texture */
EGLBoolean BoundToTexture;
+
+ EGLBoolean PostSubBufferSupportedNV;
+
+ struct _egl_hdr_metadata HdrMetadata;
+
+ void *NativeSurface;
};
-PUBLIC EGLBoolean
-_eglInitSurface(_EGLSurface *surf, _EGLDisplay *dpy, EGLint type,
- _EGLConfig *config, const EGLint *attrib_list);
+extern EGLBoolean
+_eglInitSurface(_EGLSurface *surf, _EGLDisplay *disp, EGLint type,
+ _EGLConfig *config, const EGLint *attrib_list,
+ void *native_surface);
+
+
+extern EGLBoolean
+_eglQuerySurface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf, EGLint attribute, EGLint *value);
extern EGLBoolean
-_eglQuerySurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint attribute, EGLint *value);
+_eglSurfaceAttrib(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf, EGLint attribute, EGLint value);
extern EGLBoolean
-_eglSurfaceAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint attribute, EGLint value);
+_eglBindTexImage(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf, EGLint buffer);
+extern EGLBoolean
+_eglReleaseTexImage(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf, EGLint buffer);
-PUBLIC extern EGLBoolean
-_eglBindTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint buffer);
+extern EGLBoolean
+_eglSwapInterval(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf, EGLint interval);
extern EGLBoolean
-_eglSwapInterval(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint interval);
+_eglSurfaceHasMutableRenderBuffer(_EGLSurface *surf);
+extern EGLBoolean
+_eglSurfaceInSharedBufferMode(_EGLSurface *surf);
/**
* Increment reference count for the surface.
*/
-static INLINE _EGLSurface *
+static inline _EGLSurface *
_eglGetSurface(_EGLSurface *surf)
{
if (surf)
/**
* Decrement reference count for the surface.
*/
-static INLINE EGLBoolean
+static inline EGLBoolean
_eglPutSurface(_EGLSurface *surf)
{
return (surf) ? _eglPutResource(&surf->Resource) : EGL_FALSE;
* Link a surface to its display and return the handle of the link.
* The handle can be passed to client directly.
*/
-static INLINE EGLSurface
+static inline EGLSurface
_eglLinkSurface(_EGLSurface *surf)
{
_eglLinkResource(&surf->Resource, _EGL_RESOURCE_SURFACE);
* Unlink a linked surface from its display.
* Accessing an unlinked surface should generate EGL_BAD_SURFACE error.
*/
-static INLINE void
+static inline void
_eglUnlinkSurface(_EGLSurface *surf)
{
_eglUnlinkResource(&surf->Resource, _EGL_RESOURCE_SURFACE);
* Lookup a handle to find the linked surface.
* Return NULL if the handle has no corresponding linked surface.
*/
-static INLINE _EGLSurface *
-_eglLookupSurface(EGLSurface surface, _EGLDisplay *dpy)
+static inline _EGLSurface *
+_eglLookupSurface(EGLSurface surface, _EGLDisplay *disp)
{
_EGLSurface *surf = (_EGLSurface *) surface;
- if (!dpy || !_eglCheckResource((void *) surf, _EGL_RESOURCE_SURFACE, dpy))
+ if (!disp || !_eglCheckResource((void *) surf, _EGL_RESOURCE_SURFACE, disp))
surf = NULL;
return surf;
}
/**
* Return the handle of a linked surface, or EGL_NO_SURFACE.
*/
-static INLINE EGLSurface
+static inline EGLSurface
_eglGetSurfaceHandle(_EGLSurface *surf)
{
_EGLResource *res = (_EGLResource *) surf;
}
+#ifdef __cplusplus
+}
+#endif
+
#endif /* EGLSURFACE_INCLUDED */