drm/msm_ringbuffer.c
ir3_SOURCES := \
+ fdl/fd6_layout.c \
+ fdl/freedreno_layout.c \
ir3/disasm-a3xx.c \
ir3/instr-a3xx.h \
ir3/ir3.c \
ir3/ir3_context.c \
ir3/ir3_context.h \
ir3/ir3_cp.c \
- ir3/ir3_depth.c \
+ ir3/ir3_cf.c \
+ ir3/ir3_dce.c \
+ ir3/ir3_delay.c \
ir3/ir3_group.c \
ir3/ir3_image.c \
ir3/ir3_image.h \
ir3/ir3_nir_lower_load_barycentric_at_sample.c \
ir3/ir3_nir_lower_load_barycentric_at_offset.c \
ir3/ir3_nir_lower_io_offsets.c \
+ ir3/ir3_nir_lower_tess.c \
+ ir3/ir3_nir_lower_tex_prefetch.c \
ir3/ir3_nir_lower_tg4_to_tex.c \
ir3/ir3_nir_move_varying_inputs.c \
+ ir3/ir3_postsched.c \
ir3/ir3_print.c \
ir3/ir3_ra.c \
+ ir3/ir3_ra.h \
+ ir3/ir3_ra_regset.c \
ir3/ir3_sched.c \
ir3/ir3_shader.c \
ir3/ir3_shader.h \
ir3_GENERATED_FILES := \
ir3/ir3_nir_trig.c \
ir3/ir3_nir_imul.c
+
+perfcntrs_SOURCES := \
+ perfcntrs/fd2_perfcntr.c \
+ perfcntrs/fd5_perfcntr.c \
+ perfcntrs/fd6_perfcntr.c \
+ perfcntrs/freedreno_perfcntr.c \
+ perfcntrs/freedreno_perfcntr.h