struct ir3_kernel *ir3_kernel = to_ir3_kernel(kernel);
struct ir3_shader_variant *v = ir3_kernel->v;
- const struct ir3_const_state *const_state = &v->shader->const_state;
+ const struct ir3_const_state *const_state = ir3_const_state(v);
uint32_t base = const_state->offsets.immediate;
int size = const_state->immediates_count;